FS25 Footprints V1.0.1.0
Bring a little more realism to Farming Simulator 25. While walking or running, the character leaves shoe prints behind. A footprint appears beneath the matching foot as each step is taken and stays on the surface for a while.
Features
- Left and right footprints are handled separately.
- Tracks are created only during movement. Remaining stationary or turning on the spot produces no footprints.
- Forward, backward and sideways movement is supported.
- The slope of the surface determines how the footprints are placed.
- Tracks disappear automatically after 120 seconds.
- Model caching and footprint reuse help reduce load.
- By default, a maximum of 512 footprints can be visible at once.
- The tracks are only a visual effect. They do not change the ground and are not saved after leaving the game.
Changelog
- V1.0.1.0
- Shoe dirt has been added, denser around the soles and sparse with subtle splashes higher up, while the color and details are preserved.
- Dirt and snow can now transfer to the soles. After stepping onto a hard surface, the footprints slowly fade.
- Clean shoes no longer mark asphalt, concrete, or other hard surfaces.
- Water cleans the shoes and removes tracks. Rain makes exposed tracks disappear faster, while a roof protects them.
- Vehicle wheels remove overlapping footprints, including tracks made by dual tires.
- Tracks now fade gradually, and snow footprints melt faster at temperatures above freezing.
- Different sole patterns have been added for work boots, rubber boots, athletic and smooth-soled shoes, and sandals.
- Terrain recognition has been improved.






