

FS25 No Rolling Bales v1.6
Tired of round bales slowly sliding or rolling away down every slope on your map? This script mod fixes that without touching any models or textures — pure Lua, works with any baler and any existing savegame.
How it works: the mod watches every bale in the game and checks its speed continuously. The moment a bale is nearly motionless, it gets extra physics resistance so gravity can’t nudge it any further down a hill. As soon as that same bale is actually moving — being dropped, picked up with a spike or forklift, loaded onto an autoload trailer, etc. — the extra resistance switches off instantly, so handling bales feels completely normal.
Features:
– Stops the slow bale creep on slopes, ramps, and uneven ground
– No interference with bale spikes, forklifts, telehandlers, or autoload trailers
– No config files or menus needed — just install and play
– Lightweight: only touches bales, nothing else in the save
– Compatible with any baler mod and any map
– Safe to add to or remove from an existing save at any time
– Adjustable: if you want bales to grip even harder (or looser), open scripts/NoRollingBales.lua and tweak the damping/threshold values at the top of the file — each one is commented.
Notes:
– on very steep terrain, a bale can occasionally build up just enough speed to roll before the mod catches it again — this is a big improvement over vanilla physics rather than an absolute guarantee on extreme slopes.
Update — v1.6.0.0
– Fixed: bales that got knocked or bumped by a vehicle/implement would sometimes just keep rolling forever instead of slowing down and settling. A light “cruise” – damping now applies while a bale is moving, so it naturally bleeds off speed and comes to rest instead of coasting indefinitely.
– Fixed: bales would hang in mid-air and fall in slow motion after coming off a bale spike or telehandler. Damping now switches off properly the instant a bale is actually moving with real speed, so drops behave normally again.
– Fixed: bales couldn’t be picked up at all with a bale spike/telehandler in the previous build — reworked how the mod decides “resting vs. being handled” so pickup, carrying, and dropping all work as expected.
– Removed the periodic status line from the log (was only ever a debug heartbeat, not needed anymore).
– Core behaviour unchanged: bales still get extra rolling resistance while nearly still, so they stop creeping on slopes, and that resistance now scales sensibly rather than being all-or-nothing.








