





FS25 Water in deep wheel tracks V1.2.1.0
In waterlogged fields, this mod creates dynamic water inside deep wheel tracks. The water follows the shape of the terrain, gathers in lower sections, and responds to both vehicle wheels and the in game character.
Features
- The continuous groundwater level follows the terrain, including sloped ground.
- Water appears in depressions in the ground, including tractor wheel tracks.
- Wheel tracks fill as small basins until the water reaches the rut edges.
- When soil moisture reaches 10%, local ground conditions determine how the water level rises.
- Rainfall and melting snow add to the rising water levels.
- Water freezes completely while frost is present.
- With “Realistic Water & Soil Management” (RWSM) installed, the mod takes its local soil moisture values into account.
- The native
ShallowWaterSimulationcauses the water to react to wheels and the in game character. - Instead of floating over the surface, the character steps down into the rut.
- The current water state is saved in the savegame.
- Multiplayer gameplay is supported.
- Each client calculates its water effects locally.
- The calculations include tire tracks, no matter which vehicle made them.
- Development is ongoing, and the mod is currently BETA 0.9.1.5 for testing on different maps and under different soil conditions.
Debug and test console
These console commands can be used for testing and troubleshooting:
witDebugwitFillwitMarginwitShaderwitFlipwitClearwitProbewitRwsmDump
When reporting unusual water behavior, visual glitches, or other odd effects, please include a screenshot and the log.txt file, as this is the most helpful information.
Changelog
- V1.2.1.0
The log error has been fixed. I forgot the test runner yesterday evening. It is clean again now. SORRY. - V1.2.0.0
- New name: RutFlow – Dynamic water in field tracks, in every game language
- An edge guard was added against stair-step jaggies and flickering that depends on the viewing angle
- Only the area behind the tire is measured, providing the same quality at every speed
- The tire moves water only where it touches it, pushing it to the sides and creating a bow wave at the front. The track then fills again, with rain, snowmelt and soil moisture speeding up the process.
- Fading in front of the vehicle has been removed
- The track water visibility distance is now three times longer, 750 m, and the water quality no longer switches
- A bug that disabled foam and RWSM soil moisture has been fixed; the Flood Mod is now detected reliably
- Approaching no longer switches the waves; the reflection is like in a rice field
- Floodwater and external water now cover the track cleanly, and moisture from the Flood Mod is supported as well
- Savegames and settings from the previous version are transferred






