FS25 Personnel Management V1.2.0.0

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FS 25 Other

FS25 Personnel Management V1.2.0.0

Personnel Management brings a persistent employee system to Farming Simulator 25. Meet applicants, hire suitable employees and assemble a team that develops over time.

Every employee has a name, portrait and personal background. Experience, reliability, loyalty and specializations give each helper an individual profile. Assignments and significant events are documented in a personal career history.

Features

  • Conduct job interviews while some applicant attributes are initially hidden.
  • With job interviews enabled, one of the three attributes, experience, reliability or loyalty, is displayed as an approximate range.
  • Each interview allows up to three questions, with the attributes for further information chosen by you.
  • Additional questions reduce an attribute’s range and may ultimately disclose its exact value.
  • The applicant’s salary expectation becomes visible when the interview has ended.
  • An interview may be paused and resumed at a later time.
  • As a new employee spends time on assignments, the attributes that were still unknown are revealed.
  • Settings allow job interviews to be turned off, making all applicant attributes visible immediately.
  • In multiplayer, other players on the same farm may follow the interview. The first authorized player who opens the interview window leads the conversation.
  • The applicant market contains people with varying backgrounds and attributes.
  • After hiring, employees permanently join your farm’s workforce and may receive supported helper jobs.
  • Assignments provide experience and enable employees to develop specializations.
  • The training menu displays employee progress and offers the option to select specialization training.
  • Learned specializations may be activated or deactivated, while their current status is displayed in the menu.
  • Applicant and employee profiles contain different text variants.
  • Career histories document hiring, finished assignments, training and salary decisions.
  • Employees continue gaining experience and developing while they complete assignments.
  • Reliability determines how dependably an employee works. An unreliable employee may interrupt an assignment.
  • Salary decisions and other events influence an employee’s attachment to your farm. Low loyalty may result in a resignation.
  • Every employee has an individual salary. Salary requests can be checked centrally and accepted or rejected separately.
  • As employees get older, they may be dismissed, resign or announce their retirement. The applicable notice periods apply.
  • Employees may be selected for transport work and given a priority order in the transport management window.
  • Use Ctrl + M to open the dedicated Personnel Management menu. It includes the applicant market, employee profiles, training, settings and an overview of your farm’s personnel development.
  • When a supported helper job is started, the employee selection window presents available staff, portraits, attributes and professional development.
  • Settings allow various effects and features to be adjusted to suit your play style.
  • The game contains a detailed help section.
  • Personnel Management supports AutoDrive, Courseplay and FollowMe.
  • With Courseplay, an available employee can be selected for a job.
  • AutoDrive uses employees assigned to transport work and observes their specified priority.
  • FollowMe jobs need an additional employee for the following vehicle.
  • The mod supports multiplayer and personnel data specific to each farm.
  • The server processes personnel actions and checks permissions as well as farm ownership.
  • Existing savegames can still be carried over.
  • Activity tracking for specialization progress has been improved. Recognition cannot be guaranteed in every situation because equipment and mod combinations vary.

Changelog

V1.2.0.0

  • Job interviews: applicant attributes are no longer completely visible at the beginning.
  • At first, an approximate range is displayed for one of experience, reliability or loyalty.
  • Before hiring, each applicant can be interviewed through up to three rounds of questions.
  • Follow-up questions can reduce an attribute’s range and ultimately show its exact value.
  • An interview may be interrupted and resumed later.
  • The applicant’s salary expectation appears once the interview is finished.
  • The applicant’s rank is shown after the exact experience value is known.
  • Following hiring, the remaining unknown attributes appear as the employee spends time on assignments. The required time differs between employees.
  • Job interviews may be disabled through the settings.
  • In multiplayer, other players on the same farm may follow an interview. The first authorized player to open the window takes charge of it.
  • Applicant and employee profiles now contain additional text variants.
  • The training menu now makes activating and deactivating learned specializations clearer, and the selection displays their current status.
  • The employee selection window has been changed to an XML user interface.
  • Menus and dialogs have received a visual redesign for a consistent appearance.
  • New and revised texts have been added in all supported languages. AI helped create the translations, which have not yet been fully reviewed.
  • Fixed a problem that could stop the Personnel Management menu from opening.
  • Fixed a problem that could lead to regular stuttering.
  • Specialization progress tracking has been improved: short assignments and fractions of minutes can now be considered.
  • When saving, the elapsed time and known activity of ongoing assignments are included.
  • Handling of multiplayer actions, farm data and employee assignments has been improved and secured.
  • Existing savegames can still be carried over.

V1.1.4.4

  • Complete employee chronicles remain in the savegame, but they are no longer copied and sent to clients with every state update.
  • The personnel overview continues to receive the totals and latest events it requires; chronicle values are recalculated only after a change.
  • Data belonging to farms that are no longer registered stays in the savegame, but regular personnel checks and network states no longer process it.
  • During normal runtime, the complete chronicle is no longer normalized or sorted.
  • Saving no longer produces a complete working copy.
  • The missing localization for the “Release blocked employee” input action has been added in every supported language.
  • Unsupported Unicode minus signs in the German, English and French Help texts have been replaced with font-compatible minus signs.

V1.1.3.0

  • The “Personnel Management” menu now has a new “Help” tab. It provides a detailed in-game guide in all 21 supported languages.
  • The simultaneous transfer of multiple vehicles from AutoDrive to Courseplay has been fixed.
  • During an automatic transfer, every vehicle keeps its own reserved worker.
  • Different vehicles can no longer receive duplicate worker reservations.
  • Savegame path resolution and the related diagnostic messages have been improved.
  • After a failed loading attempt, overwriting an existing helperPersonnel.xml is now prevented.
  • Personnel data saving has been adjusted to the FS25 save process.
  • The main and backup files are now written directly and validated, without creating new temporary files in the savegame.
  • If the primary helperPersonnel.xml is corrupted or unreadable, loading from a validated backup is now available.

Author: Dude23
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