


FS25 Lush Map Editor V1.1.5.5
With Lush Map Editor, you can build roads that include junctions and roundabouts, organize fields and farmlands, and make creeks while applying ground textures and foliage at the same time. Creating a road also generates its traffic splines automatically.
Features
- Road construction with junctions and roundabouts
- Management of fields and farmlands
- Create creeks while painting ground textures and foliage simultaneously
- Automatic traffic spline creation during road construction
Changelog
V1.1.5.5
The complete changelog is here.
- Manage Crops: base-game crops can be switched on or off, while Multifruit packs can be installed directly into your map.
- First Person Mode
- Splitting splines and roads
- Vehicle combinations: after selecting a vehicle on the map, the Vehicles tab displays the equipment that fits it first.
- More graphics memory: very large maps can use more memory from your graphics card.
- Update check: the editor informs you whenever a new version is available.
- Fixes: fields containing several holes no longer fall apart, roads no longer become white on other PCs, and large lakes no longer slow down the editor.
V1.1.3.9
- Major spline changes
- Scatter objects within closed splines
- Place foliage on and inside splines
- Control texture and foliage using slope
- Texture and foliage interaction: choose which texture permits foliage to spawn
- Autumn leaves are now available as a spline tool
- Presets are saved for each spline instead of for each tool inside a spline
- Also connected with splines, but applying to placeable animal pens: custom fence shapes can now be created directly in the viewport.
- Roads
- Road surface curvature can be adjusted between flat and curved, using curvature selected by the user. A default value and a per-road spline override are available.
- Dashed or clear edge lines can be selected across junctions
- Junctions adjust to widened road sections and traffic islands
- Traffic splines follow widened road sections and traffic islands
- Trees
- A trees tab has been added to the asset browser. Trees can be dragged and dropped directly into the browser or spline tools.
- Starting the foliage brush begins a session. Trees painted during that session are placed in their own transform group, making large numbers of trees easier to handle when an area must be deleted or hidden.
- Workflow
- Pie menu: shown wherever the cursor is located, it gives quick access for jumping to the different tools.
- Teleport to what you are pointing at: if nothing is selected, press F to zoom to the location.
- Language support: this version includes a language string translation tool and a template file, which can be used to translate the UI to your language.
- Fixes
- In some rare cases, maps created outside Lush did not correctly update data in densityMap_ground.gdm after fields had been created in Lush. If this happens, click the Clear Ground Outside Fields button in the Fields tab.
- In some rare cases, maps created in Giants Editor did not display foliage. The map.i3d referred to densitymaps as png files even though gdm files existed. This is fixed, and Lush prefers gdm files even when png is used as the file extension in the i3d file.






