


FS25 Empty Template Maps Multifruit Pack v1.2
Template Map Multifruit Pack consisting of a standard and a 4x map
– 32 Ground angle
– New crops: rye, spelt, triticale, green rye, vetched rye, mustard, humus active, silage maize, flowering catchcrop, winterwheat, summerwheat, winterbarley, summerbarley, alfalfa and clover
– Stubble destruction built in
– Seed and harvest calendar adjusted
– More paintable textures added (also ingame)
– Cotton and sugar cane are not grown by the AI
– Silverrun Forest trees added
– German licence plates
– Changed lime texture
– In-game help added, must be adapted and may be extended
– New fruits added to the feeding
– you can find paintable deco meadow in the Giants Editor under decoFoliageUS
– the templates were created in collaboration with the Farming Agency and are optimally prepared for future projects
Many thanks to all who supported me with the work and to the providers of the prefabs used.
V1.2.0.0
– Adjusted harvest yields for grains, corn, sunflowers, soybeans, sorghum, potatoes, beets, parsnips, green beans, and flowering cover crops.
– Adjusted straw and swath yields for wheat, winter wheat, barley, winter barley, oats, rye, triticale, spelt, rapeseed, and soybeans.
– Adjusted forage yields for wheat, corn, silage corn, sunflowers, soybeans, sorghum, rye, and green rye.
– Swath chopping for wheat, winter wheat, barley, winter barley, oats, rye, triticale, spelt, rapeseed, and soybeans has been adjusted.
– Swath threshing for winter wheat and winter barley has been expanded.
– Mower converter for meadow, cover rye, and green rye has been adjusted.
– Seed and seed treatment converters for grains, rapeseed, sorghum, sunflowers, soybeans, and corn have been added or recalculated.
– Foliage damage configuration has been expanded for the updated base game and template crops.
– Wood chip balancing adjusted: Poplar yield reduced and selling price rebalanced.
– Config XMLs adjusted: fruitTypes.xml, fillTypes.xml, densityMapHeightTypes.xml, foliageDamage.xml.
– Foliage XMLs adjusted: barley.xml, winterBarley.xml, wheat.xml, winterWheat.xml, oat.xml, rye.xml, triticale.xml, spelt.xml, canola.xml, soybean.xml, sorghum.xml, sunflower.xml, maize.xml, potato.xml, beetRoot.xml, parsnip.xml, greenBean.xml, floweringCatchCrop.xml.
If a console release is planned, please use the foliage layers decoBushEU, decoBushUS, decoBush, groundFoliage, and decoStones sparingly, as excessive use can increase the size of the save game so much that it is no longer possible to save on consoles.
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