


FS25 Water in deep ruts v1.2.1
In waterlogged fields, this mod dynamically fills deep vehicle tracks with visible water that follows the terrain instead of creating artificial, angular puddles. The effect responds to soil moisture, rain, snowmelt, freezing temperatures, wheels, and your character.
Features
- Water dynamically fills deep tracks in waterlogged fields while following the terrain.
- Below the field, a continuous groundwater level follows the terrain shape, including slopes.
- Whenever the ground is lower, including inside tractor tracks, water becomes visible.
- Each track fills like a small basin until the water reaches the rut edges.
- Water does not appear as square puddles or floating sheets.
- When soil moisture reaches 10%, local ground conditions determine how the water level rises.
- Rain and snowmelt add to the increasing water levels.
- Freezing temperatures cause the water level to freeze solid.
- If “Realistic Water & Soil Management” (RWSM) is installed, the mod uses its local soil moisture data so water accumulation reacts to the existing ground conditions.
- The native
ShallowWaterSimulationmakes the water respond to wheels and your character. - Your character walks into the ruts rather than hovering over the water surface, and the boots become wet.
- The result is almost like a rice paddy, while corn, wheat, or anything else you like can still be grown.
- Your savegame retains the current state.
- Multiplayer support is included.
- Each client calculates the water effect locally.
- The calculations include ruts, no matter which vehicle made them.
Changelog
Version 1.2.1.0
A log error from forgetting to remove the test runner last night has been fixed. Everything is clean again. SORRY! :meaculpa:
BETA 0.9.1.5, YOUR FIELD, YOUR TESTING GROUND
This mod is still developing and must be tested on different maps and under various soil conditions. Because it is in BETA, you are invited to take part in the testing.
Please report unusual water behavior, visual glitches, and other oddities. The most useful things you can provide are a screenshot and the matching log.txt file. Your feedback helps locate bugs and improve the water effects.
DEBUG & TEST CONSOLE
These console commands are available when testing and troubleshooting:
witDebugwitFillwitMarginwitShaderwitFlipwitClearwitProbewitRwsmDump






