FS25 User Scripts by Smudlik BETA

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FS 25 Other

FS25 User Scripts by Smudlik BETA

BETA TEST RELEASE. This collection contains independent quality-of-life, farming, animal management, AI helper, and information-display scripts for Farming Simulator 25. It is intended to make routine farm management clearer and more practical while preserving the original game systems wherever possible.

Important: This is a public beta and has not been fully verified as a stable release. Please report any problems you find to me.

Features

Animal husbandry and horse management

  • Animal husbandries are sorted alphabetically, making the animal menu easier to navigate.
  • Compatible husbandries have increased animal capacities, with horses ×2 and alpacas ×3.
  • Horse care is handled automatically every day at 06:00: riding 100%, fitness 100%, and dirt 0%.
  • Alpaca happiness is maintained automatically each day at 06:00.
  • Horse sale values are adjusted according to age, modifying the game’s sale.
  • Animal overflow is managed by processing native monthly reproduction first. If required, the minimum number of oldest existing animals is sold afterward. Proceeds use the native price minus a 20% transport fee.
  • Supported input materials receive ×5 storage buffers, while internal output storage receives ×10 in base-game and official-DLC husbandries. Independent add-on storage and pallet spawn spaces remain unchanged.

AI helpers and vehicles

  • The number of active AI helpers can reach 15, with a rotating pool of 90 distinct English names and no simultaneous reuse of names.
  • AI operating costs are adjusted to a price close to 180 per hour.
  • During active AI work, tire tracks and terrain deformation are applied, including to relevant attached equipment; the refresh interval is 150 ms.
  • Vehicle licence plates are generated automatically from map-supported patterns, with duplicate checks.
  • Use the keyboard shortcut Left Alt + E to enter the nearest suitable vehicle.
  • Motor-powered vehicles with compatible exhaust effects receive darker engine exhaust.
  • Where supported, high beams reach 60 m and work lights reach 45 m, extending vehicle light range.

Field, terrain, and environment adjustments

  • Non-owned fields can receive crop destruction, including extra wheel-contact crop damage while respecting detected care wheels.
  • Eligible texture layers supplied by the active map are exposed through additional ground-painting textures.
  • The “needs rolling” crop flag is disabled for maize, sunflower, sugar beet, cotton, sorghum, poplar, grass, oilseed radish, and meadow.
  • When supported, the configured wind debug settings (3, 3, 30) are applied during map initialization.

Production, shop, and notifications

  • Supported base-game and official-DLC production facilities receive ×5 input and ×10 internal output capacity, including compatible plantation production buildings.
  • When the game uses the modified store list, shop items inside categories are sorted by ascending base price.
  • Eligible construction-shop entries show the fill types accepted by a silo.
  • Great demand notifications show the requested commodity, buying location, price per 1,000 litres, and remaining duration.

Expanded HUD and context information

  • The top information bar displays the game year, current temperature and weather, daily temperature range, and the next forecast weather change with its time, temperature, and condition.
  • Field and farmland details include farmland area, field area, land price per hectare where applicable, crop growth stage, crop condition, and a basic potential-harvest estimate.
  • Coffee-cherry growth states receive special handling in the coffee and banana growth information.
  • Where available, animal details show population, capacity, health, age, horse riding, fitness, and dirt.
  • Vehicle details include weight, operating hours for motorised vehicles, dirt, and relevant machine categories.
  • When data access and farm ownership allow it, storage and production details show stored materials, quantities, and available capacity.
  • Loose material and timber information identifies ground-heap materials and provides supported timber type and measured volume information.

Compatibility and beta limitations

  • Base game and official DLCs, features are activated only when their corresponding game and DLC systems are present; map-specific and modded assets may behave differently.
  • Multiplayer, the mod declares multiplayer support, actually tested on a dedicated one.
  • Language, Czech/Elnglish/German supported.

Development roadmap

  • Coffee cherry soil-rule correction removes the fruit-type low-soil-density requirement and renewed plowing demand.
  • Banana plantation soil-rule correction disables fruit-type lime consumption and the lime requirement for growth.
  • Yield estimates remain based on the basic estimation method used by the included field HUD.

Author: Smudlik
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