





FS25 Transport Company v1.2.3.0
Your map is already full of silos, dairies and mills moving goods between them. None of it pays you a penny.
Buy a headquarters and it does. Freight jobs are generated from the stations that already exist on your map, priced against the live economy. Haul them yourself, or put a driver in the cab and let the base game AI run the route while your fleet quietly books the miles, the diesel and the profit truck by truck.
Contract Board
– Jobs are generated from real stations on your map, using the live economy price of the goods to set the reward.
Two Ways To Run A Job
1: Haul it yourself -> Load at the pickup, tip at the destination. Progress moves as you tip.
2: Hire a driver -> Hands the route to the base game AI as a Load & Deliver job.
Per-Truck Books
– The base game only keeps farm-wide statistics. This tracks every truck separately.
Company Ledger
– Revenue, driver wages, fuel, distance and job count for the company as a whole, followed by a history of every finished and expired contract, newest first.
– Company figures are tracked separately from the fleet on purpose; a load you tip yourself cannot be pinned to a specific truck, because the station reports liters and a position, never the vehicle that delivered them.
Dispatch Office
– Four tabs in the in-game menu, built from stock FS25 menu widgets so it looks and behaves like the rest of the game.
Fixes
– Multiplayer: the periodic books sync could crash the server because it used a stream function the game engine does not provide. Singleplayer is unaffected. The sync now uses the engine’s real float stream type, so MP sessions no longer crash on the books event.
– Contracts are now only offered from stations your farm can actually load and unload. A contract sourced from a station you cannot access could never be loaded (“no trigger to load when I arrive”). Buying points (seed, fertilizer, lime) still always work.
– Existing saves carrying such unloadable contracts drop them on load.
Improvements
– The dispatch and ledger lists now show a scrollbar and a hint when there is more to scroll; tabs that never overflow stay clean.
– List row sizing and the detail list slider are fixed, so text is no longer clipped.








