FS25 Time Guard V1.1.0.0
Time Guard is mod 5 in the load order for the Realistic Farming mod ecosystem. It provides a shared in-game calendar clock for companion economy mods.
Features
- Fires on the game’s own day, month and year changes.
- Normalizes the days-per-month setting in one place so a game month and a game year always carry the same economic weight on any save.
- Tells each companion mod exactly when to settle its money, once, at the right moment, even across a save and reload.
- Does not move money itself. It schedules the cadence and hands each mod its own turn to pay or charge, server-side and once.
- Has no settings of its own. Install it, keep it loaded, and let the companion mods use it.
Changelog
- V1.1.0.0
This is a small under-the-hood fix for mods that rely on TimeGuard’s scheduled events, such as recurring fees, contracts, or reports. It doesn’t change anything you’ll see directly in TimeGuard itself. What’s changed: A scheduled recurring event set up with a missing or incorrect timing setting could silently run every day instead of the monthly or yearly schedule it was meant to use. Events like that are now rejected outright instead of quietly running on the wrong schedule. If you use other Realistic Farming mods that depend on TimeGuard, they are already set up correctly and this fix does not change anything for you. No save migration needed. - V1.0.1.0
Reliability fixes for the shared timing service the suite runs on. What’s fixed: No more duplicated hooks when a mission reloads. Fixed an interrupted setup retry so the service comes up cleanly. No save migration needed. Existing saves load as normal.







