FS25 Smart Lights V1.0.1
The mod automates headlights, work lights, and beacons depending on visibility, weather, vehicle, and work situation.
The settings are located in the game menu under:
– General Settings -> SmartLights
– There, automatic headlights, beacons, and work lights can each be set to Manual, Automatic, or Realistic.
– Manual player input is always respected. SmartLights is designed to assist, but not to permanently override deliberate manual switching. Business& Tycoon Games
Basic Logic
SmartLights doesn’t just operate according to the time of day, but also takes the in-game situation into account.
Headlights:
– Switches on depending on weather and lighting conditions
– Darkness, rain, snow, hail, and fog can affect the headlights
Rotating Beacons:
– Switches on depending on vehicle type, vehicle size, and implement
– Large or transport-relevant combinations can be automatically detected
– Rotating beacons can be suppressed in work mode
Work Lights:
– Are handled separately from the headlights
– Switch on when appropriate for field work or work situations
– Large or foldable implements retain their work context until the end of the work situation
Known limitations in version 1.0.1.0
– Small, non-switchable implements can activate the work lights, but they cannot always be reliably deactivated. This is because some implements lack a clear work-end trigger, such as folding or switching off.
– Multiplayer has not been fully tested in practice. The mod is designed as a multiplayer-friendly, local convenience mod; feedback from actual multiplayer tests is expressly welcome.
AI helpers, Courseplay, AutoDrive, or other scripts may have their own lighting logic and override SmartLights.
Multiplayer Note
– SmartLights is primarily intended as a multiplayer-friendly mod.
– The settings can be used locally per player and are not designed to require administrator privileges.








