FS25 Realistic Water & Soil Management (RWSM) v1.3.7.0

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FS25 Realistic Water & Soil Management (RWSM) v1.3.7.0

Realistic Water & Soil Management – RWSM **Realistic Water & Soil Management*expands Farming Simulator 25 with a permanently stored water, soil and plant balance.

Rain, irrigation, evaporation, soil type, terrain, compaction, tire pressure, tillage and plant development are directly intertwined. As a result, fields no longer only react with simple conditions such as “dry” or “wet”, but rather have a multi-layered water balance with topsoil, root zone and subsoil.

Natural depressions stay moist longer, heavy vehicles compact wet soil more and inadequate tire pressure increases the load on the topsoil. These influences have long-term effects on soil structure, root health, plant development and yield.

Features
– Multi-layered water balance

The soil water balance is calculated separately for:
– Topsoil from 0 to 10 cm
– Root zone from 10 to 30 cm
– Subfloor from 30 to 60 cm

Precipitation, irrigation, evaporation, seepage, drainage, surface runoff, plant water absorption, soil type, soil structure, compaction and landform are taken into account.

The usable field capacity is displayed separately from the complete pore saturation. Water above field capacity appears as excess water and can seep away, run off or cause waterlogging.

Different soil types
RWSM differentiates between different types of soil with their own properties, including:
– loamy sand
– sandy loam
– clay
– silty clay

Each soil type has its own values for field capacity, wilting point, water retention, infiltration, drainage, bearing capacity, risk of compaction and sinking depth. Sandy soils dry faster. Loamy and clay-rich soils store more water, but remain soft longer and are at risk of compaction.

Dynamic weather and climate
– Regional climate profiles influence:
– Precipitation
– Temperature
– Evaporation
– Wind
– Humidity
– Sunlight exposure
– Seasonal distribution

The game’s actual weather data directly affects soil moisture, drying and evaporation.

Realistic drying
Drying does not take place via a simple timer. Temperature, wind, sun, humidity, soil type, compaction and surface water determine the speed.

A wetness memory prevents a field from becoming completely dry and viable again immediately after rain.

Natural depressions and waterlogging
– RWSM detects local low areas within a field.

These areas:
– collect water
– dry more slowly
– have lower load capacity
– promote sinking and track formation
– increase the risk of compaction
– can cause oxygen deficiency to the roots

The terrain evaluation is cached for better performance.

Soil compaction
The compression is saved separately for:
– Topsoil
– Root space
– Underbody

Have an influence:
– Vehicle weight
– Payload
– Wheel load
– Axle load
– Tire width
– Tire pressure
– Recommended field pressure
– Soil moisture
– Soil type
– Slip
– Speed
– Cornering
– Multiple crossings

High tire pressure puts greater strain on the topsoil for the same wheel load. A suitable low field pressure increases the contact area and protects the ground. High axle loads can still compact deeper soil layers.

Multiple crossings
– Repeated crossings of the same lane are taken into account.

The first crossing usually causes the greatest immediate damage. Further passes further compact the already contaminated soil.

Among other things, the following are saved:
– Crossings
– Compaction
– Track depth
– Shear damage
– Plant damage
– Edit history

Roots and plant stress
RWSM simulates:
Root health
Fine root health
achievable root depth
Drought stress
Waterlogging
Lack of oxygen
Compaction stress
Nutrient stress
pH stress
mechanical damage

Damaged roots are less able to absorb water and nutrients.

Impact on earnings
The actual yield is influenced, among other things, by:
Water balance
Dryness
Waterlogging
Root health
Compaction
Soil structure
Nutrients
pH value
Seedbed
Weeds
Lanes
mechanical damage

Damage does not take full effect immediately, but builds up depending on the strength and duration.

Crop Vitality Visuals (Alpha Version)
A stored vitality system creates local differences in the plant population.

Possible are:
different plant heights
changed stock density
incomplete stocks
Visible stress zones
weaker development
Storage locations

The plants remain technically ready for harvest. RWSM does not alter original growth or harvest maturity levels.

Weed competition
Weeds compete with cultivated plants for water, nutrients, light and development space. Strong weed pressure can reduce development and yield.Tillage

Different devices have different effects:
Plow
Cultivator
Disc harrow
Rotary harrow
Subsoiler
Seeder
Roller

Working depth, soil moisture, compaction, soil structure, seedbed strength, multiple cultivation and possible plow soles are evaluated.
Deep loosening is only fully effective when the soil moisture is suitable. Cultivating when the soil is too wet can cause additional structural and lubrication damage.

Seedbed and rollers
RWSM evaluates seedbed strength.
A seedbed that is too loose offers poor soil sealing. Too much reconsolidation can impair air flow and root development.
Rolling acts as a real area-wide reconsolidation and is evaluated depending on the type of soil, moisture and compaction.

Irrigation system
The mod includes a functional Rainstar irrigation system with:
Motor pump
Hose reel
Sprinkling rail
adjustable pump pressure
adjustable radius
real application rate
Water consumption
Soil input in millimeters
automatic hose retraction
Work and transport mode
Parking brake
Clutch aid
Connection markers
sound
visible water jet

The water applied changes the actual water balance of the soil.

Extended field info
The field info shows, among other things:
Topsoil moisture
Pore saturation
Surface condition
Excess water
Water in all layers of soil
Soil type
Evaporation
Temperature and wind
Compaction
Soil structure
Seedbed strength
Root condition
Plant vitality
visible height and density
main cause of stress
Climate values

Water-Soil API
RWSM provides a versioned interface for other mods.

The API provides, among other things:
Soil type
Soil moisture
Pore saturation
water available to plants
Surface moisture
Carrying capacity
Trafficability
Sink factor
possible sinking depth
Compaction
Track depth
Root condition
Evaporation
recommended tire pressure
Plant vitality

Other mods can report traffic loads and ground effects back to RWSM.

Connection with Visual Mud Tracks
In connection with Visual Mud Tracks, among other things, the following are transmitted:
Wheel load
Axle load
Tire pressure
Tire width
Slip
Vehicle weight
Payload
Soil moisture
Carrying capacity
Sink factor
possible track depth

This allows visible tracks, sinking, mud and tire behavior to be linked to the actual ground condition.

Saving and multiplayer
The following are permanently stored and synchronized, among other things:

Water balance
Precipitation history
Compaction
Track depth
Soil structure
Root condition
Edit history
Plant vitality
Irrigation data
Pump pressure
Irrigation radius
Hose retraction

The calculation is server authoritative and designed for multiplayer saves.

Highlights
1. **Multi-layered water balance**
Topsoil, root zone and subsoil react separately to rain, irrigation, evaporation and infiltration.
2. **Long-term compaction with an impact on yield**
Tire pressure, wheel load, axle load, soil moisture, slip and multiple passes influence the soil and plants in the long term.
3. **Direct connection to Visual Mud Tracks**
Soil moisture and load capacity control sinking, tracks, mud and tire behavior.
4. **Local waterlogging in natural depressions**
Low areas stay wet for longer and become real problem areas.
5. **Visible Plant Vitality**
Elevation, density and stress zones can vary locally without changing crop maturity.
6. **Realistic tire pressure influence**
Excessive pressure increases topsoil stress, while appropriate field pressure protects the soil.
7. **Root Health and Long-Term Plant Stress**
Dryness, waterlogging, compaction, pH value and nutrients work together.
8. **Functional irrigation**
Pump pressure, radius and application rate determine the real water input.
9. **Different tillage systems**
Plows, cultivators, subsoilers and rollers have their own effects and risks.
10. **Extensive field info**
Water, soil, compaction, roots, seedbed and plant condition are directly visible.
11. **Persistent Multiplayer System**
Ground and water damage is retained and synced after saving.
12. **Open Water-Soil API**
Other mods can read land values and connect their own systems to them.
13. **No change in growth stages**
RWSM assesses and visualizes plant stress without overwriting original harvest maturity levels.

V1.3.6.4
New weather HUD
Added modern weather HUD in weather app style.
Multi-day weather forecast supplemented with symbols for sun, clouds, rain, heavy rain, thunderstorms, snow, hail and frost.
Added current temperature and daily high and low temperatures.
Probability of rain and forecast amount of precipitation in millimeters for today and the following days added.
Added two weather icons for weather changes within a day.
Weather region and climate region added.
Added understandable month names instead of internal game periods.
Account balance, time, date, year and time acceleration integrated into the display.
Added choice between the original LS25 weather HUD and the enhanced RWSM weather HUD.
Weather texts added in all existing languages.
New RWSM in-game map menu
Added custom RWSM category in existing LS25 map view.

The following map levels added:
soil moisture
Navigability
Topsoil compaction
Root area compaction
Subsoil compaction
Waterlogging and drought stress
Root health
Earning potential
Irrigation history
Added custom color legends for all map layers.
Local representation of actually irrigated, compacted or damaged areas added.
Active crops are recognized directly from the game’s existing fruit and growth data.
Added new neutral map class “Culture present – ​​not yet locally assessedâ€.
This class realistically indicates that a culture exists, but there is not yet enough local RWSM data for a reliable assessment.
Once sufficient information on soil, water, compaction and plant development is available, the neutral condition is automatically replaced by the actual local assessment.
Missing data is no longer represented as optimal root health or 100 percent yield.
Added persistent card values ​​for savegames and multiplayer.
Map, tab and legend texts added in all existing languages.

V1.3.7.0
Work mode FIX
Seed machine and implement performance
Processing of seed drills, direct seed drills, planting machines and seedbed combinations has been fundamentally optimized.
Multiple sowing rows within the same RWSM soil cell are only calculated once.
Duplicate and overlapping work areas are detected early and skipped.
Grid cells that have already been reached are not completely processed again with each calculation run.
Device and WorkArea discovery is cached.
Several active vehicles are processed over different frames.
Short FPS drops significantly reduced on wide seed drills and devices with many individual work areas.
Normal sowing, no-till, planters, rotary harrows, seedbed combinations and simultaneous fertilization remain fully supported.
More realistic topsoil compaction
Topsoil compaction is no longer calculated primarily based on total weight.
Tire pressure, tire width, contact patch, ground contact pressure, slip and ground moisture now have a greater influence.
Even light vehicles can cause topsoil compaction on loose or wet soil.
Low tire pressure and wide tires protect the topsoil more clearly.
The first pass continues to cause the majority of topsoil compaction.
Further passes increase the compaction increasingly slowly.
Cornering, slipping and repeated trips in the same lane increase the stress on the ground.
The compaction effect depends more on the field capacity and bearing capacity of the respective soil type.
More realistic root zone compaction
New sliding load assessment between topsoil and subsoil.
The root zone reacts particularly to medium to high wheel loads.
Depending on the moisture and soil type, the compaction effect begins with medium machine weights.
High tire pressures, slippage and repeated passes increase root zone compaction.
Subsoilers can loosen the root zone much more than normal cultivators or plows.
More realistic subsoil compaction
Previous blanket underbody compaction caused by light vehicles removed.
Damage to the underbody no longer occurs automatically with every crossing.
Low risk with axle loads below approximately 5 to 6 tonnes on stable ground.
Significantly increasing risk between approximately 6 and 10 tons of axle load.
High underbody impact with an axle load of around 10 to 12 tonnes, especially on damp or wet ground.
Underbody compaction is primarily determined by wheel and axle loads.
Low tire pressure continues to protect the topsoil, but cannot completely prevent high depth loads on heavy machinery.
Tracked vehicles reduce the surface pressure, but retain a large part of their actual load effect in the underbody.
Multiple passes in the same lane increase permanent depth compaction.
Severe subsoil compaction can no longer be completely removed in a single operation.
Soil cultivation and loosening

Cultivators, disc harrows, rotary harrows and plows mainly loosen the topsoil.
Normal tillage does not remove severe subsoil compaction.
A plow can loosen topsoil and parts of the root zone.
Repeated plowing at the same depth can create or reinforce a plow sole.
Plowing when soil moisture is too high can cause additional shear and structural damage.
Subsoilers and subsoilers work on the topsoil, root zone, plow sole and subsoil.
The effect of a deep loosener depends heavily on the soil moisture.
Best loosening effect in dry to moderately moist soil.
If the ground is very wet, the effect is greatly reduced as the ground is more likely to be smeared and plastically deformed.
A trailing packer or roller can specifically reconsolidate the loosened topsoil.
Compaction in all field conditions
Compaction works independently of the plant population.
Topsoil, root zone and subsoil compaction also address:
harvested areas
stubble fields
dug soil
plowed ground
seedbed
uncultivated field
Only additional plant, shoot and root damage requires an active plant population.
Soil cultivation equipment can partially loosen the topsoil compaction that occurred immediately beforehand.
Subsoil compaction remains intact unless a suitable subsoiler is used.
Global field simulation
Time-dependent ground values no longer only update near the player.
Existing and saved ground cells continue to run on the server side even without a player nearby.
Distant fields continue to develop in terms of:
soil moisture
Drainage
Surface drying
Soil structure
Soil life
Weed development
root stress
Yield factorsRemote helpers, AI vehicles and active machines are recorded regardless of the player position.
The previous limit of a maximum of six active computing centers has been removed for vehicle and device operations.
Newly created soil cells are permanently included in the global simulation after their first capture.
Round robin calculation
The global ground simulation is distributed in small packages over many frames.
Not all stored ground cells are calculated simultaneously in a single frame.
Each cell is updated one after the other and then placed back in the calculation order.
Elapsed time between two updates is fully taken into account.
This means that distant fields remain correctly simulated in time, without creating a large calculation block or severe FPS drops.
Compatibility and unchanged functions
WaterSoilAPI remains completely intact.
Compatibility with Visual Mud Tracks remains.
Saving and multiplayer support remain.
Existing soil, moisture, crop and yield systems remain integrated.
Rainstar, sprinkler cart, hose reel, manual attach, auto-reel and 3D model have not been changed compared to the new basic version 1.36.73.0.

Required:
Precision Farming
Visual Mud Tracks


Author: Sherman200
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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 25 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS25 Realistic Water & Soil Management (RWSM) v1.3.7.0 Mod to your game is not difficult at all - you simply need to save a file and run it.



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