

FS25 Realistic Footprints V1.0.1.0
Realistic Footsteps brings dynamic footprints to Farming Simulator 25. The tracks respond to the terrain, footwear, movement, and present weather, covering soft soil, cultivated fields, grass, mud, manure, and snow.
Features
- The mod provides five different sole patterns according to the footwear being worn: work boots, hiking boots, rubber boots, sneakers, and leather or cowboy boots.
- The avatar’s current outfit is detected automatically, and the matching sole pattern is assigned.
- On soft soil, cultivated fields, grass, mud, manure, and snow, footprints receive different depths and characteristics.
- Depending on the conditions, footprints sink into soft ground by approximately 2 to 10 cm. The map’s actual elevation is not permanently changed.
- Walking picks up mud and soil, which stays on the boot soles.
- Brown, red, or sandy soil colors are carried onto other surfaces. Until the soles are clean again, dirty prints may be visible on asphalt, concrete, and indoor flooring.
- Bodies of water and water-filled tire ruts are detected. Water receives no footprints, while walking through it washes mud and dirt from the soles.
- Dirty, wet, or snowy boots can leave up to eight imprints on the cab floor when entering a vehicle. These marks stay until the vehicle is washed or removed in another way.
- Existing footprints are slowly washed away by rain. Fresh snow covers older tracks, while sun and wind dry and fade the marks according to the conditions.
- Footprints are created locally, so every mark does not need an additional network event. Multiplayer works without extra network traffic.
- Weather-based fading, optimized rendering, and reused imprint objects support stable performance.
Controls:
Toggle footprints on/off: Ctrl + Shift + F
This key combination can be changed in the controls menu.
Console commands:
fsFootsteps, control footstepsfsFootstepsClear, remove existing footstepsfsFootstepsDebug, debug functionsfsFootstepsInfo, display informationfsFootstepsSet <name> <value>, change settingsfsFootstepsReload, reload settingsfsFootstepsWaterScan, check water detection
Configuration file: modSettings/FS25_realistic_footsteps.xml
Changelog
- V1.0.1.0
Five authentic sole designs were added: work boots, hiking boots, rubber boots, sneakers, and leather or cowboy boots, with automatic detection from the avatar’s current outfit. Dirt transfer to asphalt, concrete, and indoor flooring was added as well. Rain, fresh snow, sun, and wind now provide dynamic weather effects. Imprints are reused efficiently to save performance, while optimized rendering prevents unnecessary, constant recalculations.






