





FS25 Real Dust V1.1.5.0
Real Dust is a global wheel-effect script for Farming Simulator 25. It makes dry driving feel less flat without requiring a separate XML edit for every tractor.
Features
- Produces thicker custom dust on dry fields, dirt tracks, gravel, and off-road surfaces.
- Places the main dust cloud behind each active wheel and adds a lighter left-drifting wind plume.
- Adds a separate small-stone particle effect close to the tire path.
- Builds light washable dirt gradually on supported vehicle bodies and wheels.
- Reduces the effect when the ground is wet, so damp soil does not behave like dry dust.
- Provides separate controls for the full mod, dust particles, stone particles, and effect amounts.
- The main dust source comes from the custom
effects/realDust.i3dparticle file. - The smaller stones are created using
effects/realDustStones.i3d. - The source package includes the shape files and stone textures required by the effects.
- The emitters are created by the script, allowing Real Dust to work across ordinary wheeled vehicles instead of being tied to one tractor model.
- Vehicle speed, ground conditions, wheel position, and the selected settings influence the visible effect.
- A lighter wind plume drifts left and behind the wheel dust, while the small-stone effect remains closer to the tire path.
- Wet ground reduces the dry-looking result, helping rain and damp conditions remain visually different from a hot, dusty field.
In-Game Real Dust Settings
Open the normal game settings screen and look for the Real Dust group. The master option turns the complete system on or off. Dust Particles and Stone Particles can then be controlled independently, which is useful when a player wants the dust cloud but prefers fewer extra particles.
Dust Amount and Stone Amount are documented with a range from 25% to 200%. Start at 100% and drive the same vehicle along the same dry route before raising the value. Lower settings are the sensible first choice on older hardware, with several vehicles working in one field, or when another visual-effects mod is already active.







