



FS25 Random World Events v2.1.6.2
Random World Events is the full FS25 rewrite of the FS22 original. It introduces a probabilistic event engine that fires timed world events during gameplay, affecting your economy, vehicles, fields, and more. Each event has configurable intensity, duration, and cooldown. A separate physics layer applies terrain-aware wheel grip and suspension tuning to the vehicle you’re driving, every frame.
All settings save per-savegame, so each farm can have its own configuration.
– 43+ unique events across 4 active categories
– Configurable frequency (1–10), intensity (1–5), and cooldown (1–240 min)
– Events trigger automatically on a probability timer during gameplay
– Manual trigger via settings panel or the rweTest console command
– Per-category enable/disable toggles (economic, vehicle, field, special)
– In-game HUD notifications and warnings when events start and end
– Single active event at a time — a cooldown prevents event spam
Known Limitations
– Wildlife/animal events — category toggle exists but events are not yet implemented
– Weather events — category toggle exists but events are not yet implemented
– Multiplayer — declared as supported but money/physics changes are local-only; proper network sync is not yet implemented
– Physics values — articulationDamping and comStrength are configurable but not yet wired to an FS25 physics API call
V2.1.6.2
– Fixed: Active events and cooldown timers now survive save/load. Previously, reloading a game would cancel any active event and reset cooldowns, making contracts and timed events unreliable.
– New: Full German translation (98 strings). Thanks to Phasen-kasper!
– New: Danish translation (102 strings). Thanks to DJWestDK!








