FS25 Mining / Pit Layers (TerraFarm Add-on) v1.6

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FS 25 Other

FS25 Mining / Pit Layers (TerraFarm Add-on) v1.6

Make your own gravel pit, coal mine or limestone quarry in FS25 — real mining gameplay: the material in your bucket depends on how deep you dig. Topsoil first, then gravel, then the pay seam, bedrock at the bottom. Works on any map, no map editing.

No area to draw. Set the target “Everywhere (no area needed)” on the layers page, save, dig — layers apply across the whole map. A drawn TerraFarm area wins wherever you assign one; an area switched off or given a material by hand gets no layers, so building sites and pipe trenches stay clean.

The target height is a tool: level a pad at ground level, cut a berm halfway up the pit wall, grade a ramp at a fixed slope — the dozer holds that line. A height you set yourself is never touched by the mod; where it cuts off the lowest layer, the display tells you.

In the game:

V1.6.0.0
IMPORTANT FIX: 1.4.3.0 and 1.5.0.0 could freeze the game when the shovel was deep in the ground or working against a steep wall (one Lua error per frame, log +10,000 lines/s). Also affected players who had not changed anything. Fixed. If you stay on an older version: set freeDumpHeight=”false” in the miningLayers.xml.

New:
– Layers with no area drawn: Target “Anywhere (without area)” on the Layers page — so far the most common reason people thought the mod didn’t work
– Target height becomes a tool: a height you set will no longer be automatically pulled down (levelling, berms, ramps). Without a height of its own, there is automatically a pit floor beneath the deepest layer
– Target height in the display: value, origin (set by you / automatic) and warning if it cuts off the bottom layer
– Portuguese and Brazilian Portuguese (thanks to Alicopower) — now seven languages
– Starting report with the real numbers of your card: total soil material places / occupied / channel width
– Rejected terrain changes are visible: the display reports when three trains in a row have not moved any volume
– 29 minute video tutorial at the top of each mod page

Fixed:
– Turning off a named area no longer deletes its layers
– Depth display also works outside a drawn area
– Water protection checks every corner of an area (previously only point 1) – a pit floor below the water line heals itself during loading, intentional flooding remains possible
– No guessing about the shift before hitting the ground
– Map report is no longer truncated in the menu
– Various display and text errors in all seven languages

Changed:
– Log is now completely English (game display and menu remain in your language) — logs move to GitHub and Discord, a common language helps everyone
– New header image, FrittePlayz logo updated

– Layer editor in the menu: materials, depths and order per map or per area — your own geology in minutes
– On-screen depth display: current layer, dig depth, target height (set by you / automatic) and warnings
– Spoil memory: dumped material stays what it was — one bucket, one material
– Water guard: no pit floor below the water line unless you set that height yourself
– Startup report with your map’s real numbers: ground slots total / in use / channel width — full slots are the actual reason material digs and sells but will not tip back onto the ground
– Seven languages (EN, DE, FR, PL, IT, PT, BR), in-game manual included
– 29-minute video tutorial, subtitled in seven languages

Requires TerraFarm by scfmod (GitHub only, folder must stay FS25_0_TerraFarm) and at least one machine with a TerraFarm configuration. PC/Mac only. Unofficial add-on, not affiliated with scfmod or GIANTS.

Required:
TerraFarm


Author: FrittePlayz
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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 25 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS25 Mining / Pit Layers (TerraFarm Add-on) v1.6 Mod to your game is not difficult at all - you simply need to save a file and run it.



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