FS25 Master HUD V1.1.0.0
MasterHUD is the UI renderer bedrock of the Realistic Farming mod ecosystem. It is mod 3 in the load order and owns the single draw loop that renders every companion mod’s overlay using a pull model: companions flip a dirty flag instead of rebuilding HUD strings every frame, and MasterHUD calls their fetch callback only when the data actually changed.
It also handles menu-suspend, corner stacking, and unload cleanup once for all companion mods.
Features
- Single draw loop for companion mod overlays
- Pull model with dirty flags and fetch callbacks
- Menu-suspend handling
- Corner stacking
- Unload cleanup for all companion mods
There are no settings and nothing to configure. Install it, keep it loaded, and let the companion mods use it.
Changelog
- V1.1.0.0
Hiding all HUDs used to hide everything, including displays you actually need while working, like sprayer rate. That’s fixed.What’s new:What’s fixed:No save migration needed.
- Hide All HUDs now keeps in-cab tool readouts (sprayer rate and other work-related displays) visible.
- Only the glance overlays and panels are hidden, so you can hide the clutter without losing what you need while spraying or working a field.
- Controls could stop responding correctly after getting in and out of a vehicle. The suite’s HUD toggle keys now stay reliable across vehicle entry and exit.
- V1.0.1.0
This update gives Master HUD proper on-off and edit controls and wires it into the suite Control Center, so you can manage your HUD without digging through menus.What’s new:What’s fixed:No save migration needed. Existing saves load as normal.
- Toggle all HUDs with Right Shift + G
- Enter HUD edit mode with Right Shift + B to move and arrange elements
- Control Center support (with SettingsHub installed): toggle and edit your HUD straight from the Control Center
- HUD controls now respond while you are seated in a vehicle
- General stability fixes for showing, hiding, editing, and cleaning up HUD overlays







