FS25 Map Flood V1.2.5.0

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FS 25 Other

FS25 Map Flood V1.2.5.0

MapFlood brings dynamic flooding to Farming Simulator 25. The system responds to terrain, natural drainage paths and weather conditions. This beta release remains under development and will continue to be optimized and expanded in future updates.

When a map loads, MapFlood examines its terrain, works out the drainage directions and finds locations where water may collect. During heavy rainfall, if the soil contains enough moisture, water can gather in depressions, valleys and lower road sections. Snowmelt is included in these calculations as well.

Features

  • Compatible with every map.
  • Flooding strength and all other available settings may be configured separately.
  • Suitable pumps, hoses, supported vehicles and equipment can remove water, including fire trucks, tank trailers and any other equipment able to transport liquids.
  • Every fire truck is detected automatically, whether it originates from GIANTS’ official free Emergency DLC or from a mod. All fire trucks have a pump, as do all liquid containers, vehicles and trailers.
  • Flood missions let you assist with flood events and receive money for completing them successfully.
  • Water levels can rise across roads, fields and low areas. If the water becomes deep enough, traffic is affected.
  • Once field soil moisture rises above 70%, the relevant precipitation and meltwater can help produce flooding.
  • Terrain-based water accumulation and natural drainage paths influence both rain and snowmelt.

IMPORTANT: MapFlood is continuing its development. This initial beta marks the start of a larger project.

Changelog

  • V1.2.5.0
    Updated for the current game patch with modDesc descVersion 116. The GIANTS test runner completed its test without errors. Before this release is visible to every user, a moderator must review and approve it.
  • V1.1.1.0
    The log error has been corrected. The Testrunner had been forgotten yesterday evening, and the log is clean again now. SORRY.
  • V1.1.0.0
    Flooding now has greater dynamism, improved realism and substantially better water calculations. This release comprehensively revises flooding, bodies of water, soil behavior, contracts and settings.

    Water & FloodingSoil & WeatherContract System

    Dynamic contracts are active by default.

    There are 8 potential contract providers:

    Settings

    Flood intensities:

    Settings are stored and are also applied to new savegames.

    Pumps & Water ExtractionPerformance & Compatibility

    • Rivers, lakes and ponds are recognized more accurately.
    • Clear water changes to floodwater without visible flickering at the transitions.
    • Brown coloration appears in bodies of water only where real flooding is taking place.
    • When rainfall falls on saturated soil, rivers and lakes can overflow their banks independently.
    • Shoreline rendering benefits from finer 2 cm steps.
    • Floating water surfaces and accidental flooding in neighboring areas no longer occur.
    • Excess water now leaves the area in a more controlled way.
    • Water infiltration is influenced by cultivation, compaction, frost, saturation and weather.
    • Every save game has individual soil variations and moving rain cells.
    • Sunlight makes drying faster, whereas cloud cover makes it slower.
    • Plants use dynamic growth/duration periods, with a factor that can be adjusted from x0.1 to x8.
    • New save games start with clear water.
    • Municipality
    • Local Authority
    • Mayor
    • Road Maintenance Department
    • Fire Department
    • Insurance Company
    • Water Management Association
    • Neighbors
    • Every provider supplies different rewards and deadlines.
    • Server startup does not create duplicate contracts.
    • Lockout/cooldown periods are saved.
    • Damaged fields or threatened buildings can trigger further contracts.
    • Contract providers have unique faces.
    • Markers indicate the direction of visible water.
    • Contracts that expire are removed immediately.
    • Extra road-level elevation from +0.5 to +3 m.
    • General extra elevation of up to +15 m.
    • Rainfall intensity from x0.5 to x5.
    • Contract types can be selected.
    • Mod-specific rain toggle, on/off.
    • Manual flood generation from +1 to +15 m.
    • Low: 0.5 m
    • Medium: 1.5 m
    • High: 3 m
    • Very high: 6 m
    • Pumping capacity now works with every water source.
    • Support has been added for “Pumps n’ Hoses,” firefighting equipment and barrels.
    • Tanks may be emptied straight into rivers, lakes and ponds.
    • Discharged “brown” (dirty) water visibly disperses through the body of water.
    • Support for 4x and 16x maps has been improved.
    • On 4x maps, a finer 4-meter grid is used.
    • Depressions (low-lying areas) are distributed more effectively.
    • Dedicated servers are supported, without markers or menus.
    • Ferries respond properly to floodwaters.
    • Flooding hides puddles created by other mods.
    • After teleportation, fast travel or joining a multiplayer session late, the water display updates correctly.
    • The menu is more compact and the informational text has been improved.

Author: MrHunter0815
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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 25 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS25 Map Flood V1.2.5.0 Mod to your game is not difficult at all - you simply need to save a file and run it.



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