


FS25 Halloween Hunt V1.1.0.0
Bring Halloween to your farm with Halloween Hunt. Pumpkins appear close to players. Walk up to one until you are within 1.8 m, collect it, and receive money for your farm.
Features
- The reward is based on the selected economic difficulty:
- Easy: €10,000
- Normal: €5,000
- Hard: €2,500
- Choose an interval of 1, 2, 5, 10, 15 or 30 real-time minutes.
- Select a maximum radius of 10, 20, 35, 50, 75, 100 or 150 metres.
- The hunt can be enabled or disabled.
- All settings are saved automatically.
- A native FS25 notification reports when a pumpkin appears and when it is collected.
- For placement, the game looks for a spot without obstacles, away from water and steep slopes. A pumpkin can be concealed in the grass.
- Each farm can have one active pumpkin.
- All players belonging to the same farm share the hunt.
- The server controls the payment, which is issued only once.
- Joining players receive synchronised positions and settings.
- The host can change the settings. With a dedicated server, modify
modSettings/FS25_HalloweenHunt.xmlin the server profile before starting it. Clients can view the settings. - Use the identical ZIP on both the server and the clients.
- Open the settings with Left Ctrl + P, either on foot or in a vehicle. The key assignment can be changed in the game controls.
- By default, a pumpkin appears after 5 minutes, inside a maximum radius of 35 m.
- The following timer begins once the pumpkin has been collected.
- Pumpkins are available throughout the entire year.
- Active pumpkins are not stored. After reloading a game, the full timer starts again.
Specifications
- Game modes include single-player and multiplayer servers.
- Platform: PC / Mac only.
- Interface languages: French and English.
Installation: Put FS25_HalloweenHunt.zip into the mods folder without extracting it, then activate it while loading the game.
Changelog
- Version 1.1.0.0: Added a new icon, server support, corrected accents, an adjustable radius and native notifications. The single-player mode was tested in-game. Network exchanges were checked in simulation, while the new server version has not yet been validated in a real multiplayer session.






