





FS25 Field creation V1.2.0.0
Field Creator Plus allows you to create new fields, merge several fields and expand existing ones directly through the construction menu.
Draw the outline of the future field using points and confirm its creation. You can use free-form construction or the game’s standard snapping for straighter edges.
Features
- Create new fields, merge several fields and expand existing fields.
- Before creating a field, open “Configurations” using the F key.
- Without Precision Farming, select the soil type, crop, fertilizer level and lime level.
- With Precision Farming, only the soil type and crop are available. Nitrogen and pH levels remain under the control of Precision Farming and are not changed by the mod.
- Each new area is considered fully plowed. If the soil type “Cultivated” is selected, the field will look cultivated, but the need for plowing will already be cleared.
- If a crop is selected, it is created at the first growth stage, and the new area is immediately considered rolled.
- Existing fields inside the outline are not changed. Their crop, soil condition and already cultivated area are preserved.
- If several existing fields are enclosed with a single outline, the mod will create a field only in the sections between them where there was no field before.
- Existing fields can be merged into one large field without destroying growing crops or changing the condition of the original sections.
- If part of the outline passes over an existing field, that area is not created again and no fee is charged for it.
- The mod supports large and complex outlines, works on uneven terrain and preserves the standard behavior of fields.
- Supported in single-player, multiplayer and on dedicated servers.
- The “Expand Field” tool starts from an existing field and applies only to the newly added area.
- The new part inherits the crop, growth stage and cultivation state of the original field, while the existing part of the field remains unchanged.
- When expanding, you cannot cross other unrelated fields. A minimum distance of 3 m is maintained between them.
- Standing trees can be removed when creating and expanding a field. Toggle this mode with the B key.
- Undo the last placed point with the Backspace key.
- Improved standard contour creation for the field creation and expansion tools.
- Improved the behavior of lines on uneven terrain, as well as snapping and automatic contour closure.
- Removed the limitations of the standard rice field editor that should not apply to regular field creation.
- Removed the artificial limitation on the number of contour points.
- Improved obstacle detection when drawing the field boundary.
- Processing very large and complex contours may take a little longer when creating or expanding a field.
Note for dedicated servers:
Sometimes, after creating a field or selecting the tool repeatedly, the standard game message “Item not sold / Failed to sell” may appear.
The same behavior can be observed with the standard rice field tool. This message does not affect the created field, just close it and continue playing.
Specifications
- Creation cost: $1,500 per service + $30,000/ha of new area.
- Maximum area of a single outline: 10,000 ha.
Changelog
V1.2.0.0
- Added a new “Expand Field” tool.
- Expansion starts from an existing field and applies only to the newly added area.
- The new part inherits the crop, growth stage and cultivation state of the original field, while the existing part of the field remains unchanged.
- When expanding, you cannot cross other unrelated fields. A minimum distance of 3 m is maintained between them.
- Added a mode for removing standing trees when creating and expanding a field. Toggle it with the B key.
- Added the ability to undo the last placed point with the Backspace key.
- Improved the standard contour creation for the field creation and expansion tools.
- Fixed the behavior of lines on uneven terrain, as well as snapping and automatic contour closure.
- Removed the limitations of the standard rice field editor that should not apply to regular field creation.
- Removed the artificial limitation on the number of contour points.
- The 10,000 ha limit is now calculated only from the actually newly created area.
- Improved obstacle detection when drawing the field boundary.
- Processing very large and complex contours may take a little longer when creating or expanding a field.
- Note: The main features of version 1.2.0.0 were tested in single-player, multiplayer and on a dedicated server without any errors being detected. If you encounter a problem, please report it and, if possible, indicate the tool and the conditions under which it occurs. Until the problem is fixed, you can temporarily revert to version 1.1.0.0 if necessary.
V1.1.0.0
- Added a configuration menu for the “Create Field” tool.
- To configure a new field, select “Create Field”, press F, set the desired parameters, then press F again to close the configuration menu and continue creating the field.
- Added a soil type selection: “Plowed” or “Cultivated”.
- Regardless of the selected soil type, the new field is considered fully plowed. The selection only affects the displayed surface state.
- Added crop selection from those available on the current map, including crops from mod maps.
- Newly sown fields are created already rolled.
- Without Precision Farming, fertilizer and lime level selection has been added.
- Existing fields within the outline retain their crop and state.
- The new configuration menu and the application of the selected parameters in version 1.1.0.0 were not tested on a dedicated server because the test server rental had expired by the time final testing was carried out. If the selected soil, crop, fertilizer or lime parameters are not applied correctly on a dedicated server, please report it. Until this is fixed, you can temporarily revert to version 1.0.0.0.







