



FS25 Farm Assistent V2.0.0.2
FarmAssistent is a management and planning tool for farms in Farming Simulator 25. It brings field monitoring, work suggestions, crop rotation planning, financial details, storage control and further farm information together in one interface.
Advanced Field Management
- See every field together in one overview.
- Inspect the crop type, growth stage and current field condition.
- Follow fertilization, weeds, stones, plowing and soil requirements.
- Precision Farming integration supplies nitrogen and pH information.
- Check the field status and the actions that are recommended.
Intelligent Field Work Planner
- Field conditions are analyzed automatically.
- The planner suggests the next agricultural operations.
- Urgent, planned, blocked and pending tasks are shown separately.
- Suitable soil cultivation methods can be selected more easily.
- Completed and skipped operations remain trackable.
Multi-Year Crop Rotation Planner
- Create crop rotation plans covering several years.
- The game’s crop availability and seasonal calendars are used.
- Crop rotation rules and catch crops are supported.
- Sowing and harvesting schedules can be arranged.
- Generated plans are checked against the crop information available.
Interactive Farm Map
- View all fields together with their present conditions.
- Use different map layers to monitor the farm more conveniently.
- Field status details appear directly on the map.
- Fields currently worked by AI helpers can be identified.
Farm Economy & Market
- Keep an eye on key financial information.
- Look up the current selling prices.
- Compare the available selling opportunities.
- See the estimated gross margin for each hectare.
- Review farming activity by season.
Storage, Production & Machinery
- Check stored crops and the resources currently available.
- Inspect production facilities and the supplies they require.
- View the fuel level and condition of machinery.
- Keep essential farm information together in one place.
Agricultural Calendar & Weather
- Check when sowing and harvesting can take place.
- Arrange agricultural work around the season.
- Get warnings for approaching precipitation and freezing temperatures.
- Remain informed about important field activities.
Field Journal & Seasonal Reports
- Record the history of harvesting, preparation and sowing.
- Examine the activities of individual fields.
- Review annual summaries for harvested and sown crops.
- Receive notifications at the end of the year.
Modern Interface
- A modern graphical interface provides detailed dashboards.
- Choose between four interface themes.
- Field details and task indicators are displayed.
- Custom icons and visual status indicators are included.
- A configurable HUD can show useful information while playing.
- English and Polish are supported.
Multiplayer Support
- FarmAssistent works in multiplayer and on dedicated servers.
- The server shares the farm information.
- The server administrator or host manages farm settings, crop plans and task statuses, while the other players receive read-only access.
Important Information
- FarmAssistent is a management and advisory tool rather than an automatic farming system.
- It assists with deciding what comes next, but it does not operate machinery, buy equipment, sell crops or carry out field work automatically.
- Precision Farming integration is available if the DLC is installed.
How to open: Left Shift + G
Specifications
- Game: Farming Simulator 25
- Version: 2.0.3.0
- Multiplayer: Supported
- Dedicated servers: Supported
- Languages: English / Polish
Changelog
- 2.0.3.0
Improved stubble mulching detection.
Corrected field status after mulching.
Improved seasonal summaries and notifications.
Added field journals and seasonal reports in the 2.0 series.
Added weather warnings and AI helper field tracking.
Improved interface performance and usability. - V2.0.0.2
Fixed: on southern hemisphere maps (e.g. the Alpacas and Beans DLC map) month names in the mod (market, calendar, crop plan, demand, economy, storage) were half a year off; they now match the game date. - V2.0.0.1
Fixed: the mod window can now be opened in a vehicle withShift+G. In a vehicle this key replaces “previous implement” (Gstill works). You can set another key in Settings > Controls > FarmAssistent. - V2.0.0.0
PIXEL-EXACT FIELD SCANNER: Fields are counted pixel by pixel from the game maps instead of a grid of sample points. Tasks, field stage, cultivated part, Precision Farming values, yield estimate and “Visit field” are much more accurate.
New Settings > Scanner: map preview, farmyard outlines drawn by you (yard, roads and buildings inside a field are left out), “Exclude built-up land automatically”. Outlines are saved per savegame.
Precision Farming tramlines no longer count as unsown ground.
Custom fields: cultivated land on your own farmland outside the map fields (e.g. a cleared forest) is found automatically as “Field custom (farmland N)” from 0.2 ha.
PRECISION FARMING: Nitrogen fertilizing by yield loss: the task appears when missing nitrogen costs at least 2% of the yield; the name shows the loss and the missing kg N/ha. A second dose respects the PF block until the next growth stage.
Nitrogen and pH targets per soil type exactly as in PF. Liming shows the part of the field below the optimum (“X% left”); limed ground counts until the next crop and liming stays done after tillage.
Yield estimate with the PF formula (nitrogen and pH curves per soil, crop potential, weeds, bonus on your own field).
PF values only from field ground (buildings and roads inside a field outline are ignored).
Soil analysis button on every field with PF: colour and label from the age of the analysis (not analysed / expired, samples in the lab, harvests left).
TASKS: Tasks tab: pick a single field with < > (field number box, merged fields “54+81”, custom fields); one field lists its whole cycle in work order.
A task that was needed in this cycle and is finished shows “Done”, not “Not needed” (cycle memory, saved with the game and in multiplayer).
Weed control: early weed stages are “to do – preventive”, not urgent; the task is finished when at most 5% of the weedy part is still alive.
Manure / slurry recognised from the field (80% of the field) and remembered for the cycle; not needed when PF nitrogen is enough for the next crop.
Rolling only in growth stage 1; mowing grass with partial yield is not urgent; harrow / weeder only in suitable crop stages.
Mulching: medium priority, done from 80%, blocked until harvest, straw and bales are cleared, not needed after plowing.
Grass: hay or silage advice per field (from animal demand and prices); raking and collecting read from the windrows on the field; bales inside a baler or on a trailer no longer count as “collect bales”.
Silage or grain: crops with a silage stage (maize, cereals) get a “Purpose” switch on the harvest card with advice from the farm silage demand; silage maize and green rye always for silage.
Unripe part of a field during harvest: its growing-season tasks are shown in the field details.
Crops sown outside the map calendar get a harvest estimated from their growth stages.
LAND AND SOIL: Buy or sell farmland from the Map tab in a mod offer window (field, farmland, price, money before and after; game blocks such as contracts or buildings are explained).
Order a soil analysis from the field card.
DEMAND AND PLAN: Animal demand per month as the game counts it (no extra multiplication by days); pigs and horses: days of stock for each feed group.
Crop plan and production chains use the full-care yield multiplier (also for straw, grass and silage).
LOOK: New icon set finished: old atlases removed, every summary tile has its own picture.
Mod window: accent frame around the window and the side menu, accent frames on list and detail panels, summary tiles with an accent top edge, panel headers with an accent marker and line.
HUD panel “To do” shows only tasks (fuel and weather rows removed); it stays below the game clock and notifications.
FIXES: Field numbers of the map no longer show through dialogs; offer window button labels always visible.
Scanner preview: field borders clipped to the map, Undo removes the last outline, outlines do not carry over to another savegame on the same map.
Field stage during harvest and silage cutting no longer switches to “Growing” or “Post-harvest” too early.
Many smaller task status fixes from in-game tests.






