





FS25 Employees V2.1.0.0
The “Employees” mod expands the game with a personnel system. Employees can be hired, assigned to different work areas, developed through training, and used for tasks such as animal husbandry and machine maintenance.
Features
- Employee Management: Up to 10 fixed employee profiles with their own name, age, and assigned AI helper.
- Temporary Workers: Available for 8 in-game hours from the time of request, then automatically leave the farm. They receive no further training and work at full performance level.
- Job Categories: Each employee can be assigned fieldwork, transport, animal husbandry, or machinery operation. New employees start with “Unassigned.”
- AI Helper Linking: Fieldwork is only assigned to employees with fieldwork skills; GoTo, Delivery, Conveyor Belt, and Transport jobs require Transport.
- Employee Selection in Single Player: When starting a suitable AI job, a selection of available employees appears.
- Automatic Selection in Multiplayer: A suitable employee is automatically selected. The employee with the lowest percentage of their allocated hours is given priority.
- Real employee names: Instead of “AI Helper A/B/C…”, the employee’s name is displayed for managed jobs.
- Working hours: Regular employees use their monthly hour allowance while performing AI tasks. Once this allowance is exhausted, the job is terminated.
- Monthly salaries: Salaries are deducted at the end of the month; at the same time, the hour allowance of regular employees is reset.
- Terminations: An employee can be terminated. Termination occurs after three month-ends; the termination can be withdrawn beforehand.
- Aging: Employees age over the course of the game.
- Retirement: Employees retire at age 65. A warning is issued three months in advance. The vacated position can then be rehired with the employee’s original starting age.
- Illnesses: Regular employees have a 3% monthly chance of becoming ill.
- Four illnesses: colds, gastroenteritis, flu, and back problems, with varying recovery times.
- Recovery in game time: Illness expires after in-game hours. Sick employees cannot be deployed or trained; ongoing work and maintenance are terminated.
- Automatic Animal Checks: An animal caretaker automatically checks the herds at 8:00 AM and 5:00 PM.
- Occupied Sheds Only: Empty barns and pastures are skipped.
- 20% Threshold: Feed, water, and bedding are only replenished when the respective stock level falls below 20%.
- 95% Target: The animal caretaker then attempts to raise the stock level to 95%.
- Fair Feed Distribution: If there is not enough feed available, herds in need are considered together, instead of the first barn found receiving all the feed.
- Feed from Farm Stores: The mod searches for usable feed in various locations, including regular silos, silo extensions, bale storage, pallet storage, big bags, and object storage facilities.
- Hof Bergmann Support: The storage logic takes into account the special Hof Bergmann pallets and ObjectStorages.
- Pet Food: Special fill types such as dog/cat food can also be accommodated.
- Water: The animal caretaker fills suitable water troughs directly and free of charge; no water is taken from a farm storage area.
- Bedding: The mod recognizes both straw and wood shavings, depending on what the respective barn actually supports.
- Wood Shavings on Hof Bergmann: Even stored wood shavings pallets in the ObjectStorage can be recognized as stock and removed.
- Stock Protection: If feed or bedding is not accepted by the barn, the mod attempts to return the reserved stock instead of simply making it disappear.
- Manure: Existing manure is moved to the nearest accessible manure slab on the farm.
- Farm Separation: The automatic supply only accesses stocks and holdings to which the respective farm has access.
- Mechanical Technician: Works automatically between 8:00 AM and 5:00 PM.
- Repair Threshold: Vehicles are selected for maintenance when they reach approximately 20% damage.
- Vehicle Selection: Preference is given to a damaged vehicle belonging to the operator that is not currently being driven, is not in motion, and is not performing an active AI job.
- Maintenance Duration: This depends on the Mechanical Technician’s training level and only continues during working hours from 8:00 AM to 5:00 PM.
- Vehicle Lockout During Maintenance: The vehicle cannot be entered, tabbed through, used, or normally attached during maintenance.
- Repair Display: The remaining repair time is displayed in the vehicle information.
- Repair costs: Before and upon completion, the system checks whether the farm can afford the repair.
- Staff overview: The employee menu displays employees by contract type and job description, as well as status, age, available hours, and other contract information.
- Status indicators: These include “Available,” “On Duty,” “Training,” “Sick,” “Hours quota reached,” “Maintenance task,” and “Assign job description.”
- Multiplayer: The actual employee logic runs server-side.
- Multiplayer synchronization: Employees, contracts, working hours, age, roles, training, illnesses, active AI jobs, and maintenance are transferred to the clients.
- Farm security in multiplayer: A client may only perform administrative actions for employees on their own farm.
- Synchronized actions: Hiring, changing job descriptions, starting training, resigning, and retracting resignations are sent to the server.
- Multiple farms: Animal care and machinery maintenance are managed separately for each farm in multiplayer.
- Savegame support: Employees, development, illnesses, training, maintenance, and animal check times are saved in a separate
employees.xmlfile.
Specifications
- Casual contract: €600/month and 40 in-game hours.
- Part-time contract: €1,600/month and 80 hours.
- Full-time contract: €3,200/month and 160 hours.
- Temporary workers: €120 per assignment.
- Training areas: Fieldwork, transport, animal husbandry, and machine technology each have 3 levels.
- Training costs: Level 1 costs €750, Level 2 costs €1,500, and Level 3 costs €2,250.
- Training duration: The three levels take 2, 5, and 8 in-game hours, respectively.
- Performance levels: Without training, a normal employee works at 25%, then at 50%, 75%, and 100%.
- Fieldwork and Transport: The training level affects the actual AI driving speed and the vehicle’s speed limit.
- Animal Husbandry and Machinery: Higher training reduces the required working time.
Changelog
- V2.1.0.0
The field worker now drives to the field and starts his work. Previously, this was only possible with a transport employee.To activate the system: Get into a vehicle with an attachment. While seated in the vehicle, press H for Helper, which opens the Giants job window. Select a field on the map. Do not send the helper somewhere else, as that will not work. Select a helper from the Employees Mod, and he should drive off. The vehicle must not be parked inside a building or anything like that; it must be parked outdoors. The Giants helper cannot find his way inside a building.
- V2.0.0.0
The training course only starts the next day at 8 a.m. The employee can continue working until then. The ongoing work will be interrupted at the start of the training course. Training hours are from 8 a.m. to 5 p.m., no longer at night. - 1.9.0.0
Small fix for the farm miner: The zookeeper automatically lets the chickens, ducks, and geese out of the barn at 8 a.m. and locks them back in at 5 p.m. - 1.8.0.0
Seasonal workers added, thanks @Lenni-zockt. Seasonal workers were added in version 1.8.0.0. They can be hired in March and must be employed until the end of October. Seasonal workers receive €200 less per month, but they also only work at 80% speed. - 1.7.0.0
Employees can be transferred to another job, thanks Dvexx.
From casual to part-time and to full-time.
From part-time to full-time.
Please note: Switching from full-time to part-time or casual employment is not possible. The employee must be given notice of termination beforehand. - V1.6.0.0
Spanish translation added, thanks, Merlu7.
Remaining translation entries from the script added to the translation files, thanks, Merlu7.
Attention: All AutoDrive users, version 3.0.1.3.RC, must download theFS25_EmployeesRC.zipfile; otherwise, it will not work.







