FS25 AutoSwitch V1.0.1.2
AutoSwitch automates tire pressure and differential locks and makes traction realistic. It makes Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics, Tractor Terrain Dynamics and AutoDrive work together without modifying or disabling any of these mods.
Objective: make the game more realistic and efficient.
Features
- Tire pressure: with AutoDrive / Courseplay, deflate in the field and inflate on the road; manual driving in Automatic or Manual mode.
- Differentials (Enhanced Vehicle): rear locks at 15 % slip, front at 30 % (adjustable), 2WD only on asphalt and concrete, 4WD elsewhere.
- Plowing: in AUTO mode, a lowered plow locks the rear differential, and it unlocks when the plow is raised.
- AUTO / MANUAL mode (Right Ctrl + Up arrow): in MANUAL, you handle diff locks and 2WD / 4WD. An engaged lock is never released and the tractor slides in turns. Return to AUTO with AutoDrive / Courseplay.
- Real drivetrain of each machine: combines, forage harvesters and 2WD machines with their own HUD icon; only the driven axle locks.
- Steering: 90 % in 4WD; locks are released with the wheels turned and refused with a “Straighten the wheels” alert.
- Grip (MoreRealistic): wet-ground loss with 5 levels, capped VTP field bonus and diff-lock bonus; tire wear is taken into account if Use Your Tyres (recommended) or Real Physics – Tire Wear is installed (optional).
- Dual wheels: real width is used by Mud System Physics. Mounted only with the rear (BKT 650/65R42) and front (BKT 540/65R30) dual-wheel racks, tire by tire (15 in-game minutes per tire).
- AutoDrive speed by terrain (field, track, road), in 2 km/h steps.
- Display: speed range, top view of the tractor and slip of each wheel next to the speedometer; blocks are movable with the mouse.
- Mud: MSP → TTD bridge (no double resistance), wet paths are drivable; tire tracks are kept with the savegame, and muddy tires stay dirty.
- Weather (Right Ctrl + M): current weather, next 24 hours and following days; mini weather widget next to the clock; visible wind in trees, crops and grass.
- Register (Right Ctrl + R): AutoDrive Addon weighings, farm sales and totals per month and per product.
- Finances: bank overdraft with interest, and co-ops paid at the end of the month.
- Opening hours: shop open 8 am to 7 pm, selling points 6 am to 10 pm (adjustable).
- Traffic: game cars no longer overtake tractors.
- Sleep for several hours or several days.
- Mod conflicts are arbitrated by AutoSwitch (ModMixer is no longer needed).
- Protected sowing, grass trampled by the wheels, and implements stay still when stopped.
Racks and Settings
- Place the racks, park the tractor in the rectangle (green = well placed), then, on foot and on the yellow marker, press Right Ctrl + I.
- Unmount with empty racks.
- Single-player only.
- Settings: AUTOSWITCH tab in the Settings. Required mods are listed at the bottom: OK in green, X in red.
Required mods:
- Variable Tire Pressure
- Enhanced Vehicle
- Autodrive
- CoursePlay
- More Realistic + XML Databank
- Mud System Physics 1.3.6
- Tractor Terrain Dynamics 1.0.3.7 (only one TTD)
- DynamicDrive Pro
- Realistic Harvesting
- Moisture System
Optional: Use Your Tyres (recommended) or Real Physics – Tire Wear for tire wear.
License CC BY-NC-SA 4.0.
Changelog
- V1.0.1.2
Rear differential locked during plowing (AUTO mode), AUTOSWITCH tab in the Settings, opening hours (store, sales points), twin wheels can only be mounted via pallets, visible weather and wind, weighing and sales log, bank overdraft and cooperatives paid at the end of the month, cars no longer overtake tractors. Optional tire wear (Use Your Tyres recommended): Real Physics – Tire Wear is no longer required. - V1.0.0.6
New in V1.0.0.58: TTD beta recognized under its original name, AUTO / MANUAL mode, real drivetrain and combine / forage harvester icons, Real Physics – Tire Wear, trampled grass, report of mods not enabled, no more FPS drop with racks. - V1.0.0.5
Wheel slip: each wheel is compared to its own ground speed; turning no longer counts as wheel slip (display and automatic differential locking); in 4×2, no more displayed slip on the free front wheels.
Display: top-down view of the tractor near the speedometer (axles locked in red, 4×4 in green), with the slip of each wheel, one slip indicator per locked axle.
Display: the tractor and the speed range are two separate blocks, each movable with the mouse (position saved).
Transmission: 4×2 only on hard surfaces (asphalt, concrete), 4×4 on paths, grass and sand as in the field.
Sleep: two sliders, “Time in hours” (+0 to +23 h) and “Time in days” (+0 to +7); with days, wake up at 8 a.m. on the last day (+ the selected hours).
Sleep: the player being stuck upon waking after several days has been fixed (the “Market News” window from Dynamic Market was invisible); it now appears upon waking.
Lights: headlights, lights and beacons of other vehicles are visible 5 times farther away and twice as bright (adjustable in the menu, x1 = base game).
New shop icons for rear and front tire pallets.







