FS25 Sickinger-Höhe Rheinland-Pfalz v1.2

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FS25 Sickinger-Höhe Rheinland-Pfalz v1.2

The Sickinger Höhe (formerly also “Landstuhler Höhe”) is a landscape in southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, of which it represents the northern part.

Welcome to the 4x Map Sickinger Höhe. The Sickinger Höhe (formerly also Landstuhler Höhe) is a landscape in southwest Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, of which it represents the northern part. The name is reminiscent of the former affiliation of central parts of the area to the Landstuhl domain owned by the Lords of Sickingen.

This is a detailed replica of the region, realistic roads, realistic terrain 90% accurate, structure like in real-life. Enjoy the fields, forests and landscape. Dive into a map that you haven’t played yet.

Features:
– Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with a mountainous terrain (sometimes very steep)
– 206 fields with a total area of 825 hectares, ranging from 0.33 hectares to 28.23 hectares
– 36 purchasable forest areas
– 8 courtyards which are prefabricated but can also be edited yourself
– 3 BGA fakes, these can also be edited individually
– Additional fruits (rye, spelt, triticale and much more)
– Stubble destruction is also present
– Realistic license plates, just like they are in real life
– Higher number of ground angles
– 8 sales stations, including 3 purchaseable productions

I wish you a lot of fun and enjoyment on the Sickinger-Höhe in Rhineland-Palatinate!

Full changelog version 1.2.0.0
– All DLCs are compatible,
– Electricity pylons placed,
– Farmland`s corrected,
– New roads texture,
– Guide post (cat’s eyes) renewed this time with reflection,
– Local signs now also have reflection,
– Villages renewed (more decoration, fences and fewer trees),
– Forests have been adjusted so that there are fewer trees, which is better for performance,
– General performance improved,
– Grass for painting Works without any problems,
– Area 255 can be purchased (only serves as a placeholder for where fields want to be placed together, but will still be adjusted),
– Terrain revised in some places,
– More paintable textures,
– PDA map renewed (higher resolution so that it is no longer a mass of pixels),
– Fixed some log errors (texture warnings),
– Rapeseed should now have an animation when unloading into the trailer (also when tipping the trailer),
– There are 2 courtyards (H1 and H2) which can be customized,
– The remaining areas (marked H1-11) can be built on your own,
– Adjusted required mods
– Collision of the guide posts removed,
– Map background inserted,
– Missing edge strip added,
– Fixed a few small things
– Cotton, sugar cane, rice removed from the map,
– Some fields now have grass planted by default,
– Standing Ki vehicles have been partially adjusted and new ones added,
– Bee area at H2 (Hof2) has been fixed and can now be sold,
– BGA Saalstadt’s speed has been adapted to the map (approx. 3 times as fast as standard)

Info: Start vehicles are still being adapted to the map.


Author: BierKasten johannesG
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