





FS25 Abandoned taiga V1.4.0.0
This forest map contains 101,000 trees, including birches, pines, spruces, oaks and beeches.
Features
- 30 plots, each covering 5 hectares
- 30 plots, each covering 10 hectares
- An old base with a house to restore and a small sawmill to construct
- An old cowshed requiring reconstruction
- An old sawmill that must also be rebuilt
- A hamlet with garden beds and canning facilities
- Two small collection points
- Logging contractors
- Taiga radio
The railway station contains all buying and selling points.
To carry out construction and restoration, purchase sheet metal at Semyonych’s warehouse, along with tools and construction steel from the shop.
Stepanich’s grain elevator accepts bulk products. Mikhanych takes wood, while Dmitrich accepts processed and packaged products.
Once trees have been cleared, the land can be turned into fields, animal pens and production facilities. A collection of projects is provided so you can construct production facilities, warehouses and animal pens yourself. Examples of objects that can be built with the map add-on are available on the Telegram channel under the #constructibles tag.
This map has an add-on called “Set of Projects for Constructing Houses, Production Facilities and Animal Pens” (FS25_AbandonedTaiga_BuildingsUnderConstruction).
Changelog
- V1.4.0.0
“Abandoned Taiga” Radio
A separate music radio station with nine tracks has been added.
Three portable radios now provide positional audio and can be switched on or off, have their volume changed and switch between songs.Logging Contractor
Active logging contracts can now be saved and restored.
Tree species can be selected when a contract is concluded.
A setting for trimming large branches has been added.
The algorithms that remove branches and foliage from trunks have been substantially improved for different tree species. Oak, birch, pine, spruce, beech, aspen and deadwood processing has been improved. The order of felling, delimbing, bucking and stump removal has been revised.
Tree processing has been optimized by spreading demanding operations over several frames.New Rating and Contract System
A farm rating has been introduced, together with a history of bonuses and penalties.
A window now shows the rating, its history and contract requirements.
Some contracts can be accepted only according to rating-based restrictions.
Production recipes can now be restricted according to the farm rating.
New product delivery contracts have been added, with calendar-based rotation and delivery deadlines.
Problems with displaying and generating logging contracts have been fixed.Warehouses and Productions
Products can now be transferred manually from built-in storage straight to production facilities, feeding troughs and bedding storage through a separate material transfer interface.
Feed storage and use in the cow barn under construction have been expanded.
The information menu for productions, construction sites and warehouses has been improved.
Individual triggers, markers and unloading zones have been fixed.Shop and Construction Materials
Groups containing 1 to 10 pallets of tools, nails, OSB boards, salt and construction steel can now be purchased.
Placement layouts for several purchased pallets have been adjusted.Other Changes
The dynamic road map system and the initial data for new savegames have been updated.
Forest land plot settings and the hiding of service plots have been fixed.
Various models, triggers, markers and construction objects have been corrected.
Optimization and fixes were made using test results. - V1.3.0.0
The UAZ log truck was fixed by removing remnants of its old body, which had caused transported bag contents to spill into the UAZ’s “body”.
Nails and OSB boards were added as new construction materials.
The map economy was reworked in relation to prices, the pallet purchase point was fixed and a taxation system was added.
The cannery warehouse at the farmstead was improved. If vegetables, berries, salt or sugar are insufficient for the next hour of production, production can now take the pallets directly from the warehouse.
The garden beds were improved. They now have only 4 growth recipes, fertilizer is not required and works only as a growth catalyst, the growth schedule is climate-dependent, and growth efficiency appears in the garden bed information menu. If distribution is unavailable because production is full, products spawn on pallets.
Nails were added to the existing buildable structures.
The shop area was expanded slightly.
Buildings under construction were fixed. Until construction is finished, they no longer appear in the animal pen and production lists, and all their triggers are disabled.
The object information menu was improved. During construction it now shows only construction information. After completion, production and storage information are separated for productions with storage.
Construction mechanics were improved. Any materials left in construction storage after completion are spawned back, except wood and bulk materials.
Remaining texture debris was removed from the map and file handling was optimized.
Some warnings in the game logs were fixed.
The construction information menu was improved.
Some trigger icons were updated.
Logging contractors were added. - V1.0.0.0
UAZs were fixed so they no longer interfere with your vehicles. They cannot be selected with TAB and can only be entered through the map. A new save is required.
The swing at the farm was finally completed, and you can sit on it and relax. A new save is required.
A well at the base was fixed because selling it caused the game to crash.
The position of the final collectible near the timber sale point was corrected.
The jackhammer weight was fixed.
Sawmill textures, passport and translation text were fixed.
Fence reconstruction triggers were fixed.
A passport and fencing cones were added to the reconstructed barn.
A passport for the small sawmill was added.
The indestructible stone at the base was fixed.






