FS22 Production Revamp v1.4.3

FS15 Mods | FS17 Mods | FS19 Mods | FS22 Mods |
FS 22 Other

FS22 Production Revamp v1.4.3

Version 1.4.3.0
Fixed a Bug with Game Version 1.13.1.0

Revamp reworks the internal production system, expands it and adds various functions. Revamp itself is the basic script mod, but also independently extends productions with additional comfort functions.

A selection of features:
Automatically available for all productions:
Automatic line break in recipe display for input and output page (4 ingredients per line).
A colored display of the recipes makes it easier to see why a production is not producing. Where: white – available, red – not available but required, orange – not available and not required.
Possibility to buy goods in the production menu for a production for double the market price.
Priority system: Incoming goods can now be set to different priorities via the production menu and will be distributed based on these priorities. The following applies: Priority 1 is most important and will get the goods first until the warehouse is full. Priority 2 only afterwards, etc. Inputs can also be deactivated, in which case they will not receive any deliveries.
Only active production lines can be supplied via the distribute mode.
New output mode available: Sell Directly, Distribute, Outsource (Previously Keep) and Swap In (New). If a production is set to storage, it does not automatically spawn pallets.
Added manual pallet, bale and wood spawner – All productions with pallet spawner can also manually spawn pallets and bales – via the menu or a trigger.
Production delivery costs are now reported separately (previously part of production costs).
Productions that are mission objectives can accept unlimited goods from missions until the mission is completed. Mission goods no longer end up in the production itself during missions.
Display of the maximum storage quantities and the corresponding units.
Sort productions alphabetically and filter by active/inactive.
In the case of productions, it is displayed whether they are running in parallel (II) or distributed (Y).
Own settings menu.

Must be actively installed in productions:
Recipes:
Recipes can be created with several equal ingredients in groups (maximum 5).
Multiple production lines that previously had to be created separately can be combined into one production line.
Ability to add one or more optional boosters that increase Outgoing Production.
Boosters can be disabled or reversed for individual goods.
Display of the real current production depending on the booster. The current booster value is shown in orange brackets after the amount.
Ability to create recipes via FillTypeCategories.
Possibility of weather dependent productions.
Possibility of weather-dependent filling levels.

Depiction:
Possibility to install displays on productions that can show the current level in the warehouse. Also possible with pure bearings.
Possibility to display objects depending on the fill level, e.g. pallets in a production warehouse. Also possible with pure bearings.
Warehouses can also be provided with a spawn script that can be used to spawn bales and pallets.

Other features:
New FillTypes can be entered via Revamp at existing sales points without actively changing the existing sales points. A separate point of sale is no longer required.
Hidden productions with autostart function.
Various setting options for the above functions.
All fully multiplayer capable.
Own ingame help that explains the most important features of the mod.
And much more

A full list of options, installation help and support is available from the Documentation:
This is just the script, the script alone does not change any production recipes! These must be created separately.

Changelog:
(Full changelog can be found in the documentation)

Version 1.4
Bugfixes:
Correction of recipe and fill level indicators for extra wide monitors.
Purchase price adjustment works now also with fillable purchase silos
StoreItems via the revamp functions have mod titles again
Lumber trigger now adjusts its text without reloading, between selling and storing

Innovations
Possibility to use animals in productions
Hidden production lines
Direct selling and distributing made deactivatable
Silo- and ProductionSpawner can now store more than one item at a time
At the silo can now be selected the seedling type, when removing corresponding pallets
After removing a seedling pallet, the correct tree species is now displayed
When removing logs, lengths of 1-20m can now be selected (adjustable in the XML, default 6m)
Goods in productions are sold when selling/demolishing them
MixMode and BoosterMode added for the whole production/production lines
Production modes are displayed as a separate line in the overview
New and updated translations

Version 1.4.0.1
Bugfix with boostMode
Write error in StoreItemScript considered
Bugfix with production cycles display

Version 1.4.0.2
Bugfix ingame help of other mods should work correctly again

Version 1.4.1.0
Fill level objects can now use multiple filltypes or filltype categories as a sum
Possibility to use any number of opening hours

Version 1.4.1.2
Bugfix with opening hours
Bugfix distribution system with PnH

Version 1.4.1.3
Bugfix with opening hours and manual spawns

Version 1.4.1.4
Bugfix with Pump and Hoses Version 1.3

Version 1.4.1.5
Bugfix with manual spawning and opening hours

Version 1.4.1.6
Translations updated
Buttons in production menu made translatable
Bug fixed when selling in combination of silo with productions in a placeable

Version 1.4.2.0
Fixed a Bug with manually spawning logs


Credits: Braeven
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 5.00 out of 5)
Loading...

This content was uploaded by website visitors. If you notice any mistake, please let us know.


Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 22 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS22 Production Revamp v1.4.3 Mod to your game is not difficult at all - you simply need to save a file and run it. Each Farming Simulator Mod will provide you with particular options so go ahead and add it to your version. Few clicks and you will be able to use all extra features that were only imaginary before. It is the easiest way to get the best of the game, your opponents will be surprised! Then all you need to do is simply click on FS22 Production Revamp v1.4.3 Mod free download button and implement it to your game. This few simple steps will lift your game to the upper level – what can be better that upgrading your game personally? Break all boundaries and develop your farm easily. All of this is just the tip of the iceberg, what we offer on our website is countless hours of fun gameplay that will keep you invested for months. So go to our website, select your mod of choice, and click on download.



You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *