FS19 Mecklenburg Vorpommern Season Ready v1.0.0.5

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FS19 Mecklenburg Vorpommern Season Ready v1.0.0.5

Changelog 1.0.0.5
BGA models renewed
BGA connections for hoses (ManureSytem) fixed
BGA ManureSystem ready
BGA Global Company ready
BGA 3 branches of production
Slurry production (slurry extraction from the slurry pot)
Digestate production (removal at the fermenter)
Diesel production (removal of diesel barrels)
Fields smoothed field 7, field 19
Various grasses removed from buildings
Hose connection (ManureSytem) added to the cow’s hoof (manure storage)
Hose connection (ManureSytem) added at the pig farm (slurry storage)
Company sign at the main courtyard changed
Texture of the gas station (village) renewed
PDA map renewed
descVersion adjusted to 51
Particle system adjusted

Hi Guys,
We have updated the map again. We took on the BGA once and expanded some objects and installed new ones.
The BGA is now Global Company Ready, so the Mod Global Company must be in the Mods folder.
We have three production lines at the BGA. 1. Liquid manure 2. Digestate and 3. Diesel.
In order to produce diesel, the fermentation residues have to be removed from the fermenter and brought to diesel production.
It is located on the BGA site. At the liquid manure basin you can only take liquid manure and at the fermenter only digestate can be removed.
The manure system can now be used at the pig farm and cow farm. We removed the docking stations.
We wish you a lot of fun with the card

Required mods:
https://www.farming2015mods.com/farming-simulator-19-mods/fs-19-other/fs19-globalcompany-1-7-1-0/
https://www.farming2015mods.com/farming-simulator-19-mods/fs-19-other/fs19-maizeplus-1-4-0-0/
https://www.farming2015mods.com/farming-simulator-19-mods/fs-19-other/fs19-maizeplus-forage-extension-1-3-0-0/
https://www.farming2015mods.com/farming-simulator-19-mods/fs-19-other/fs19-maizeplus-ccm-extension-v1-1-0-0/
https://www.farming2015mods.com/farming-simulator-19-mods/fs-19-other/fs19-manure-system-1-1-0-0/

Hi Guys,
The map Mecklenburg Western Pomerania ….. A lot happened again on this map for the LS19.

What exactly was done to make it playable for the LS19, please refer to the following thread “Mecklenburg Vorpommern goes to FS19”.

Should you find errors or have problems with the map, please post them in the following thread “Mecklenburg Vorpommern Bug Reports”

Changelog version 1.0.0.3
cultivator_density.gdm adapted (no more errors on the DediServer)
various .dds files adapted
Error: “static shape ‘waterTank’ is marked COMPOUND” fixed
Map is now Seasons Ready (Link to Season)
new fruits added (rye, clover, alfalfa)
various minor changes

Changelog version 1.0.0.0 (NO beta status anymore !!!)
various adjustments to the terrain
various grass removed from roads
Field 3 bushes floated in the air
Field 3 Tree stood too far in the field
Field 3 was a hard to reach corner / terrain adjustment
Field 5 trees were too far in the field
Field 7 crop sticking out on the road
Field 10 the field shaft was covered with fruit
Added field 10 power pylons spared from crops and colision
Field 10 bushes were too close to the road
Field of 14 sloping trees straightened
Field 16 trees too close to the field
Field 18 a corner did not belong to the field
Field 20 terrain adjusted
Field 22 hedge was floating in the air
Kuhhof office building Colision added
Kuhhof hedges exchanged: hook:
Way to the Kuhof / Feld moved 3 trees further away
Animal dealer installed
Gas station installed at the animal dealer
All the hedges are now swaying in the wind
Purple baked goods, you came under the road / terrain adjustment
Egg sales point added (see PDA)
Farmhouse added. Now you can skip the night
Farmhouse NightLight added
Washing area with Kärcher installed on the Kuhhof
Colision adapted to the church in the village / wall also
Adjusted the terrain at the church
various trees that were floating in the air adapted (if you still find some, please post in the bug thread provided)
Bridge building (at BGA) fixed, defective textures
Company signs (main courtyard / cow farm) added
New PDA map created
various little things ….

It is recommended to start a new savegame with this version, as the terrain adjustments should not be applied if you start an old savegame.

An overview of the fields and their hectares.
Field 1: 3,227 ha
Field 2: 18,063 ha
Field 3: 61,675 ha
Field 4: 26,601 ha
Field 5: 24,668 ha
Field 6: 49,032 ha
Field 7: 31,283 ha
Field 8: 57,717 ha
Field 9: 74,634 ha
Field 10: 91,077 ha
Field 11: 17,583 ha
Field 12: 61,616 ha
Field 13: 36,887 ha
Field 14: 35,649 ha
Field 15: 82,684 ha
Field 16: 6,304 ha
Field 17: 12,561 ha
Field 18: 6,461 ha
Field 19: 41,548 ha
Field 20: 21,395 ha
Field 21: 29,094 ha
Field 22: 83,233 ha
Field 23: 13,149 ha


Credits: DtP Mario
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