FS25 Map Flood V1.1.1.0

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FS25 Map Flood V1.1.1.0

MapFlood brings dynamic flooding to Farming Simulator 25. By examining the terrain, drainage paths and weather conditions, it simulates water levels rising after heavy rain and snowmelt.

This is a beta version of MapFlood and development is still ongoing. Future updates will optimize and expand the project.

Features

  • Every map is supported. When the map loads, the terrain is analyzed, drainage directions are calculated and locations where water may collect are identified.
  • During heavy rain, water dynamically gathers in depressions, valleys and lower road sections if the soil has enough moisture. Snowmelt is included as well.
  • The flooding intensity and other available options can be changed.
  • Suitable pumps, hoses, supported vehicles and equipment can remove floodwater, including fire trucks, tank trailers and other liquid-transporting equipment.
  • Fire trucks are detected automatically, whether they originate from Giants’ official free Emergency DLC or from a mod, and they receive a pump. Liquid containers, vehicles and trailers are supported too.
  • Flood missions let players assist with flooding and receive money for completing the missions.
  • If the water becomes deep enough, rising water can cover roads, fields and lower areas and influence traffic.
  • Once field soil moisture is above 70%, precipitation and meltwater may add to flooding.

Changelog

V1.1.1.0
The log error has been fixed. The Testrunner was missing yesterday evening, and the log is clean again.

V1.1.0.0
This release provides more dynamism, greater realism and much better water calculations. Flooding, bodies of water, soil behavior, contracts and settings have all received extensive revisions.

Water & Flooding

  • Rivers, lakes and ponds are now recognized more precisely.
  • Clear water changes to floodwater without visible flickering at the transition.
  • Brown coloring is applied to bodies of water only in places where real flooding is taking place.
  • When the soil is saturated, rivers and lakes can overflow their banks independently during rainfall.
  • Shoreline rendering benefits from finer 2 cm steps.
  • Floating water surfaces and unintended flooding in neighboring areas have been eliminated.
  • Excess water now drains in a more controlled way.

Soil & Weather

  • Water infiltration is affected by soil cultivation, compaction, frost, saturation and weather conditions.
  • Unique soil variations and moving rain cells are present in every save game.
  • Sunlight makes drying faster, whereas cloud cover slows drying.
  • Plants use dynamic growth and duration periods, controlled by an adjustable factor from x0.1 to x8.
  • New save games start with clear water.

Contract System

  • Dynamic contracts are active by default.
  • Potential contracts come from 8 providers: Municipality, Local Authority, Mayor, Road Maintenance Department, Fire Department, Insurance Company, Water Management Association and Neighbors.
  • Rewards and deadlines differ for each provider.
  • Duplicate contracts created when a server starts have been removed.
  • Lockout and cooldown periods are stored.
  • Damaged fields or threatened buildings can trigger extra contracts.
  • Every contract provider has a unique face.
  • Markers indicate the direction of visible water.
  • Contracts that expire are deleted immediately.

Settings

  • Extra road-level elevation can be set from +0.5 to +3 m.
  • General additional elevation reaches up to +15 m.
  • Rainfall intensity ranges from x0.5 to x5.
  • Contract types can be selected.
  • The mod-specific rain toggle can be switched on or off.
  • Floods can be generated manually from +1 to +15 m.
  • Flood intensities: Low, 0.5 m; Medium, 1.5 m; High, 3 m; Very high, 6 m.
  • Settings are stored and are also used for new savegames.

Pumps & Water Extraction

  • Pumping capacity now affects every water source.
  • Pumps n' Hoses, firefighting equipment and barrels are supported.
  • Tanks may be emptied directly into rivers, lakes and ponds.
  • Brown, dirty water that is discharged spreads visibly through the body of water.

Performance & Compatibility

  • Support for 4x and 16x maps has been improved.
  • On 4x maps, a finer 4-meter grid is used.
  • Depressions and low-lying areas are distributed more effectively.
  • Dedicated servers are supported without markers or menus.
  • Ferries respond correctly to floodwaters.
  • When flooding takes place, puddles from other mods are hidden.
  • After teleportation, fast travel or joining a multiplayer session late, the water display updates correctly.
  • The menu is more compact and its informational text has been improved.

BETA 2

  • Water inside trailers, barrels and tanks now has the appearance of floodwater, also called rice field water. It stays exactly inside the container’s fill area and sloshes during starting, braking and turning without spilling over the edge.
  • Pumping capacity by difficulty: Very Hard 2,000 l, Hard 4,000 l, Medium 8,000 l, Easy 16,000 l per game second for fire department vehicles and pumps; tanks use 500 / 1,000 / 2,000 / 4,000 l/s.
  • The reverse pumping direction, Right Shift + Ö, can be rebound freely. Fire department vehicles and pumps provide unlimited water, while tanks release their water. The water gathers in the next depression.
  • Water supplied by the player is not paid for when it is pumped out; contract fields are excluded.
  • Pumps n' Hoses, water tankers and mods are supported. Each intake of floodwater lowers the water level because the game recognizes the floodwater through its water collision.

Author: MrHunter0815
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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 25 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS25 Map Flood V1.1.1.0 Mod to your game is not difficult at all - you simply need to save a file and run it.



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