FS25 AutoSwitch V1.0.3.4
AutoSwitch handles tire pressure and differential locks automatically, bringing more realistic traction to your machines. Variable Tire Pressure, Enhanced Vehicle, MoreRealistic, Mud System Physics, Tractor Terrain Dynamics and AutoDrive can work together through it, without changing or disabling any of those mods.
Features
- Tire pressure: when using AutoDrive / Courseplay, the tires deflate in the field and inflate on the road. Manual driving is available in Automatic or Manual mode.
- Differentials (Enhanced Vehicle): the rear differential locks at 15 % slip and the front at 30 %, with the latter adjustable. Use 2WD on asphalt and concrete, and 4WD everywhere else.
- Plowing: while AUTO mode is active, lowering a plow locks the rear differential. Raising the plow releases it again.
- AUTO / MANUAL mode (Right Ctrl + Up arrow): in MANUAL, you control the differential locks and 2WD / 4WD. Once a lock is engaged, it is never released, so the tractor slides through turns. AutoDrive / Courseplay returns the vehicle to AUTO.
- Real drivetrain of each machine: combines, forage harvesters and 2WD machines show their own HUD icon, and only the driven axle can lock.
- Steering: 90 % is available in 4WD. Locks release when the wheels are turned, and engagement is refused with a “Straighten the wheels” alert.
- Grip (MoreRealistic): wet-ground grip loss has 5 levels. The capped VTP field bonus, differential-lock bonus and built-in tire wear are included. Worn tires have less grip in fields and slightly more on dry roads.
- Dual wheels: Mud System Physics uses the actual width. Mounting is possible only with the rear (BKT 650/65R42) and front (BKT 540/65R30) dual-wheel racks, one tire at a time, with 15 in-game minutes required per tire.
- AutoDrive speed changes with the terrain, including field, track and road, in steps of 2 km/h.
- Display: beside the speedometer, see the speed range, a top view of the tractor and the slip of each wheel. The blocks can be repositioned with the mouse.
- Mud: the MSP → TTD bridge avoids double resistance. Wet paths remain drivable, tire tracks are saved with the savegame, and muddy tires remain dirty.
- Weather (Right Ctrl + M): view current weather, the next 24 hours and the following days. A mini weather widget sits beside the clock, while wind can be seen in trees, crops and grass.
- Register (Right Ctrl + R): record AutoDrive Addon weighings, farm sales, plus totals by month and product.
- Finances: the bank can provide an overdraft with interest, while co-ops are paid at the end of the month.
- Opening hours: the shop operates from 8 am to 7 pm, and selling points from 6 am to 10 pm. These times are adjustable.
- Traffic: game cars do not overtake tractors anymore.
- Sleep for several hours or for several days.
- AutoSwitch arbitrates mod conflicts, making ModMixer unnecessary.
- Sowing is protected, wheels trample grass, and implements remain still while stopped.
Racks: first place the racks and park the tractor inside the rectangle. Green means it is positioned correctly. Then leave the tractor, stand on the yellow marker and press Right Ctrl + I. Use empty racks to unmount. Single-player only.
Settings: open the AUTOSWITCH tab in the Settings. The required mods appear at the bottom, with OK shown in green and X shown in red.
Tire wear is already included, so a separate tire mod is not required.
Required mods:
- Variable Tire Pressure
- Enhanced Vehicle
- Autodrive
- CoursePlay
- More Realistic + XML Databank
- Mud System Physics 1.3.6
- Tractor Terrain Dynamics 1.0.3.7, only one TTD
- DynamicDrive Pro
- Realistic Harvesting
- Moisture System
Changelog
- V1.0.3.4
V1.0.3.1 – V1.0.3.4
Shop: Trelleborg TwinRadial tires are no longer selected as dual wheels, preventing machines from arriving without wheels.
Tractor Terrain Dynamics 3.8: the repeatedTTDStateManager.lua:159error is gone.
Advanced Damage System: if it is enabled together with Realistic Mechanical Systems, AutoSwitch blocks RMS. Workshop vehicles locked by RMS are unlocked when loaded.
HUD: an attached implement now stays on its picture instead of flickering to the fallback drawing.
Performance: differentials, the slip warning and tires are checked every 100 ms.
Required mods: FarmPilot is accepted instead of AutoDrive.
Tire racks: the shop shows their real size, forks slide underneath and lift them, and their weight depends on the tires.
Right Ctrl + I, Up, M, R, C are reserved for AutoSwitch. - V1.0.3.0
Built-in tire wear means no tire mod is needed anymore. It works wheel by wheel for all vehicles, trailers and tracks, showing grip, radius and worn tread. Rubber tracks become smooth when completely worn.
HUD: wear appears in % for every wheel, while tires on attached tools and trailers are displayed below the tractor. New tires are available at the workshop, and TTD reads the wear.
Courseplay jobs continue after the savegame loads, starting at the waypoint where they stopped.
The Fields window now shows total hectares, and the mini weather widget no longer covers the clock bar.
New HUD icons are included for forage harvesters, 4×4 and 4×2. - V1.0.1.2
In AUTO mode, the rear differential locks during plowing. The update also adds the AUTOSWITCH tab in the Settings, opening hours for the store and selling points, twin-wheel mounting only through pallets, visible weather and wind, a weighing and sales log, bank overdraft and cooperatives paid at the end of the month, while cars no longer overtake tractors.
Optional tire wear (Use Your Tyres recommended): Real Physics – Tire Wear is no longer required.
License CC BY-NC-SA 4.0.






