FS25 Small Lithuanian Village V1.2.0.0

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FS 25 Maps

FS25 Small Lithuanian Village V1.2.0.0

Set in eastern Europe, this map brings the atmosphere of Lithuania to Farming Simulator.

Features

  • Objects change their visibility according to the weather or season.
  • The map contains 154 fields.
  • Forested areas are included.
  • There are 11 farms with animal pens for pigs, horses, chickens, cows and sheep, plus farm sheds and small production points.
  • Main roads and smaller field roads are available, with deep puddles on some routes.
  • Production points are present.
  • BGA.
  • At certain times of the year, floods can be seen in the fields.
  • Multifruit: Rye, Spelt, Triticale, Green rye, Mustard, Humus active, Silage maize, Flowering cach crop, Winter wheat, Summer wheat, Winter barley, Summer barley, Alfalfa, Clover.
  • The terrain uses multiangle shaping.
  • Custom NPC cars drive on the roads.
  • The log is error free, apart from some warnings that do not affect gameplay.
  • Stubble destruction is included.
  • Production points for drying crops.

Notes:

  • Farms and production points are located on farmlands 240-253.
  • Anyone playing the BETA version of this map must begin a new save game.
  • DM me if you find any bugs.

Changelog

  • V1.2.0.0
    Trees that could not be cut have been fixed.
    Night color grading has been adjusted.
    Crop yields have been increased.
    Fields that were placed too close together have been fixed.
    Other small fixes.
  • V1.1.0.0
    Textures for some objects have been fixed.
    The issue at the small pig farm, where pigs could not be seen, has been fixed.
    The number of NPC cars on the roads has been reduced.
    The train is now visible.
    Issues with dried corps textures have been fixed.
    Tractor license plates have been fixed.
    Some trees that were floating in the air have been fixed.
    Grass textures showing inside buildings have been fixed.
    Dried crops are completely fixed and now use different textures.
    The cow farm has been fixed. Cows were inside the ground and silo, while the tractor was above the ground when driving over it.
    Building shaders have been fixed.
    Placeables have been fixed, including some that leveled the ground incorrectly.
    Textures were fixed and adjusted to improve stability on low-end PCs and the map loading itself.
  • V1.0.0.0
    The farms are complete, with silos, small production points, sheds and animals depending on the farm.
    Sell points have been added.
    Some production points have been added.
    Custom buildings with triggers and stuff are now fully fixed.
    Some fields have been divided into smaller fields.
    Precision Farming issues have been fixed.
    Invisible walls have been fixed.
    Additional visual changes were made in some locations.
    Most sellable objects are now available at the farms.
    Placeable building icons have been fixed.
    A pig farm, horse barn, cow barns and chicken coops were added to some farms, along with bees and greenhouses for some starting income.
    Mod dependencies from ModHub have been added.
    A train has been added.
    More trees around the fields have been adjusted.
    Collisions for power poles in the fields were removed so AI could not get stuck.
    Some visual changes were made.
    All errors appearing in earlier map versions have been fixed.
    The multifruit has been reworked.
    New crops: rye, spelt, triticale, green rye, mustard, humus active, silage maize, flowering catch crop, winter wheat, summer wheat, winter barley, summer barley, alfalfa, clover.
    New ground foliage and ground paints have been added.
    Stubble destruction has been added.
    A map border has been added.
    Custom AI vehicles are included.
    The roads were reworked, and all roads now have puddles.
    Some dirt roads around the fields now contain muddy places. When it rains, the water becomes visible.

Author: irmuzas, johannesG, Diktatorius, Ray300, RajotGPLAY, BITTA
This content was uploaded by website visitors. If you notice any mistake, please let us know.


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