FS25 Park Vehicle V1.1.2.0

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FS 25 Other

FS25 Park Vehicle V1.1.2.0

You can (de)activate tabbing of the current vehicle with Ctrl + T to “park” vehicles. With Shift + Ctrl + T, you can activate tabbing again for all your vehicles. In Multiplayer, the parking state is only set for yourself. The state is saved in single player and in multiplayer.

Features

  • Auto-unpark a vehicle once it has moved a few meters, optional and toggleable in General Settings
  • Cycle through parked vehicles with Ctrl + Shift + Tab, bypassing the normal Tab restriction
  • Reposition the park icon via horizontal and vertical offset fields in General Settings

Changelog

1.1.2.0:

  • Fixed: Prepared for the removal of the game’s deprecated getUniqueUserId() function. The ID your parked states are saved under is now stored in modSettings/parkVehicle.xml, so they are kept
  • Fixed: Parked vehicles are no longer auto-unparked when another player moves them. Only driving the vehicle yourself, or the vehicle it is attached to, unparks it

1.1.1.0:

  • Fixed: Vehicles the game marks as non-tabbable, such as car washes, conveyor belts and pressure washers, could still be tabbed into, and Ctrl + T had no effect on them, in worlds previously played with version 1.0.x. Such savegames are now repaired on load

1.1.0.0:

  • Added: Auto-unpark a vehicle once it has moved a few meters, optional and toggleable in General Settings
  • Added: Cycle through parked vehicles with Ctrl + Shift + Tab, bypassing the normal Tab restriction
  • Added: Reposition the park icon via horizontal and vertical offset fields in General Settings
  • Fixed: Vehicles the game already makes non-tabbable on purpose, for example car washes, are no longer forced into the Tab cycle
  • Fixed: The parked state is now tied to the game’s own unique player ID instead of your player name, so players sharing a name no longer share parked vehicles. Existing installations keep their current ID
  • Fixed: A dedicated server no longer writes a redundant entry into every vehicle’s saved parking state

1.0.1.0:

  • Fixed: renderOverlay is only allowed in ‘draw’ callbacks
  • Added: Turkish translation

Author: VertexDezign
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