




FS25 Realistic Soil & Fertilizer v1.0.9.0
Adds depth and realism to soil management and fertilization in FS25. This mod introduces dynamic soil fertility, nutrient cycles, and realistic fertilizer economics, making farming more challenging and strategic.
Key Features:
– DYNAMIC SOIL FERTILITY: Tracks nitrogen, phosphorus, and potassium levels for each field. Soil nutrients deplete as crops grow and recover when fields are fallow.
– REALISTIC NUTRIENT CYCLES: Different crops extract different nutrients. Organic matter content affects long-term fertility. pH levels impact nutrient availability.
FERTILIZER ECONOMICS: Three fertilizer types with varying costs and effectiveness:
– Liquid Fertilizer: Balanced nutrients, moderate cost
– Solid Fertilizer: Higher phosphorus, standard cost
– Manure: Improves organic matter, lower cost
CUSTOMIZABLE DIFFICULTY:
– Simple: Reduced nutrient depletion, lower costs
– Realistic: Balanced gameplay, standard settings
– Hardcore: Rapid nutrient depletion, higher costs
USER-FRIENDLY INTERFACE:
– Integrated into game settings menu
– Console commands for advanced control
– Real-time notifications for low nutrients
– Field-specific soil information
FULLY COMPATIBLE:
– Multiplayer supported
– Works with all maps
– No conflicts with other mods
– Save game compatible
Gameplay Impact:
– Makes fertilizer management more important
– Encourages crop rotation strategies
– Adds economic planning element
– Increases realism without excessive complexity
Console Commands Available:
– soilfertility (show all commands)
– SoilEnable/Disable
– SoilSetDifficulty 1/2/3
– SoilFieldInfo
– SoilShowSettings
– SoilResetSettings
Installation:
Extract to your mods folder. Configure in-game settings under “Soil & Fertilizer” section.
This mod is perfect for players who want more depth from their farming experience without overwhelming complexity. It strikes a balance between realism and playability, making soil management a meaningful part of your farm strategy.
Note: This mod does not affect crop growth rates directly – it adds management layers around soil health and fertilizer economics.
V1.0.9.0
v1.0.9.0 -> v1.0.10.0 (but KM doesnt allow number 10)
The HUD has been completely rebuilt. It now shows live field data for whatever field you’re standing on — no more static legend that told you nothing useful.
What’s new:
– HUD now displays real-time N/P/K levels, pH, and organic matter for your current field, with color-coded status bars (Good / Low / Critical)
– Shows the field name, current crop, and whether fertilizer has been applied
– HUD is now moveable and resizable — right-click it to enter edit mode, drag to reposition, drag a corner to resize, right-click again to save
– Per-vehicle fertilizer application rate control — adjust how much each sprayer applies directly from the cab (new key bindings)
– Expanded fertilizer profile library with real-world agronomic types (urea, DAP, MAP, potash, dolomite, digestate, and more)
– Fixed a crash when using sprayer rate key bindings
– Fixed new fields starting with incorrect soil values (now matches base game)
No save migration needed — existing saves load normally.








