FS17 Seed usage V 0.2

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FS 17 Other

FS17 Seed usage V 0.2

Seed usage has been set to 00:02 per square meter.
The basic aim of the mod is to regulate the seed usage to be consistent across all crops. A rate of 0:02 is close to the same amount did fertilizer will use over the same distance.

Credits:
Papi
W&GdErLoUiS (Yield mod)

If you notice any mistake, please let us know.



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4 Responses

  1. Sunny Side Dan says:

    HELP! I might be doing something wrong, because even though the mod is correctly installed, shows up in “mods” and is activated in the game, it appears to have no effect on the seed usage at all!!!
    ANY SUGGESTION IS REALLY APPRECIATED…

  2. Asero says:

    Well, this is a pre-release/beta version of this mod [v 0.2], so not everything will work correctly.

    Also, seems to be a very simple script. You might have a mod conflict somewhere, or the map you are using is overwriting these values. (Some maps includes their own scripts to modify seed usage and harvest values.)

  3. Trucky says:

    Having same problem? Is it I or is it mod, Please help.

  4. SunnySideDan says:

    I thought exactly that: there must be a mod conflict, but where – there are more than hundred installed and so far they all work pretty well, except for this one, as it make absolutely nothing at all (I tried!) and that is pity, because I like the idea a lot, especially with those silly Giants seeders which have a bigger fertilizer tank than the seed reservoir, but use a lot more seeds… maybe I’m wrong, but their theory make no sense :-)

    I try to use this mod with the standard Gold Crest map.

    Would be great if they would work on this mod, as I belive it is really clever and useful.

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