FS25 Realistic Worker Costs V1.0.4

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FS25 Realistic Worker Costs V1.0.4

V1.0.4
– Added monthly salary for workers that have worked for you
– Complete polish over codebase, wired code together and solved edge cases
– Fixed missing l10n string wc_monthly_salary_short thas was missing for the settings page
– Bumped version to 1.0.4.0

Realistic Worker Costs Mod for Farming Simulator 25. Adds realistic ongoing wage costs for hired workers, making farm management more challenging and strategic.

What’s New in v1.0.3.0
This release focuses on polish, correctness, and a better first impression — both in-game and on the repository.

Bug Fixes
– Worker Stats tab — per-hectare cost display was showing the mode name string (“Per Hectare ($/ha)”) as the cost value for each worker. It now correctly shows “-” since per-interval cost can’t be estimated without knowing how much area will be worked.
– Worker Stats tab — cost sign was displaying a + prefix on each worker’s wage, implying income. Corrected to -.
– Multiplayer spectator safety — the payment system now guards against farmId == 0 (the spectator slot), preventing an attempted charge against an unowned farm.
– About tab — hardcoded version fallback was hardcoded to “1.0.2.0”. It now reads live from g_modManager and falls back to “unknown” if the mod manager isn’t available.

Improvements
– Tab icon spritesheet — each of the four manager tabs (Dashboard, Wage Settings, Worker Stats, About) now displays its own pictogram from a custom tab_icons.dds spritesheet instead of all showing the same mod icon.
– Tab separator lines removed — the horizontal divider lines between tab items in the left panel have been removed for a cleaner look.
– Per-page header icons — the green header box next to each page title now shows the correct pictogram for that page.
– Console unit display — workerCostsStatus and WorkerCostsShowSettings previously hardcoded /h as the rate unit. Both now correctly show /h or /ha based on your active cost mode.
– Logging consistency — bare print() calls in the core loader replaced with Logging.info().
– Back button label — the back button on the mod’s pause-menu page was missing its text label; now correctly shows the localised “Back” string.

Repository
– Added .gitignore, LICENSE (MIT), and CONTRIBUTING.md
– Added GitHub issue templates: Bug Report, Feature Request, Mod Compatibility — with structured YAML forms
– Blank issues disabled; general questions directed to Discussions
– README fully overhauled: badges, feature table, wage calculation reference, collapsible troubleshooting, accurate

MAIN FEATURES:
– Configurable wage system: Choose hourly or per-hectare payment
– Three wage levels: Low ($15/h), Medium ($25/h), High ($40/h)
– Skill-based pricing: Workers with higher skills earn higher wages
– Full in-game settings integration
– Console commands for complete control
– Multiplayer compatible
– 10 language support
– Save game compatible

HOW IT WORKS:
Workers now cost money while they’re active! The mod automatically calculates and deducts wages based on:
1. Time worked (hourly mode) OR hectares worked (per hectare mode)
2. Worker skill level (80%-120% multiplier)
3. Your chosen wage level or custom rate

SETTINGS OPTIONS:
– Enable/Disable: Toggle the mod on/off
– Cost Mode: Hourly or Per Hectare
– Wage Level: Low, Medium, or High base rates
– Custom Rate: Set your own wage rate
– Notifications: Toggle payment alerts
– Debug Mode: Extra logging

CONSOLE COMMANDS:
Type ‘workerCosts’ in console for full list, including:
– WorkerCostsEnable/Disable
– WorkerCostsSetWageLevel 1|2|3
– WorkerCostsSetCostMode 1|2
– WorkerCostsSetCustomRate
– WorkerCostsTestPayment
– WorkerCostsShowSettings
– WorkerCostsResetSettings

INSTALLATION:
1. Extract to your FS25 mods folder
2. Enable in mod menu
3. Configure settings in-game or via console

COMPATIBILITY:
– Works with FS25 (all versions)
– Multiplayer supported
– Compatible with most other mods
– Safe to add/remove from existing saves

This mod adds a new layer of financial management to your farming operation. Now you need to consider not just equipment costs, but also labor expenses when planning your farm’s profitability. Makes the game more realistic and challenging! Perfect for players who want more economic depth and realism in their farming experience.

Note: All rights reserved. Do not redistribute or claim as your own work.

V1.0.2.0
– Added 4 new tab pages
– A compete new landing page redesign (inside the pause menu we have our own page)

Know issues:
– Checkbox not fully implemented (Enable Mod, Notifications, and DEBUG Mode checkbox labels)
– Sync between workers and dashboard might not fully work

These issues will be patched in the next update!


Author: tisonK
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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. FS 25 Other Mods are one of the greatest upgrades and can make your game unique. Downloading and adding FS25 Realistic Worker Costs V1.0.4 Mod to your game is not difficult at all - you simply need to save a file and run it.



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