FS25 Real Vehicle Breakdowns v0.9.5.6
The mod is still in beta.
– The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
– Vehicles can only be repaired on the basic vehicle workshop -Trigger.
– This was implemented because many players had difficulty using the mod in FS22.
– The generator of the vehicle only loads the battery if the engine runs at the idle speed.
– The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
– This version is only used for test purposes and errors can occur.
Changelog 0.9.5.6:
– The difficulty setting has been moved to Gameplay Settings.
– You can now configure whether the vehicle workshop is open.
– Engine Load in HUD
– Engine wear below 50 °C is now based on engine load instead of speed: above 65 % load, wear increases until the engine reaches 50 °C
– Choose the vehicle’s power carefully. If the engine is underpowered, higher engine load can lead to increased engine wear
– Keep your vehicle clean! 100% dirt + 1 hour of operation = increased wear (engine, thermostat)
– github issues#118 – attempt to call missing method ‘getIsFaultBattery’
– github issues#116 – Version v0.9.5.5 does not detect the battery
– github issues#112 – Wear values too high
– github issues#110 – RVB does not read the correct tires damage from Use Up Your Tyres mod
– github issues#105 – Divide by zero error.
– github issues#40 – AI workers should automatically shutdown lights/beacons when the vehicle engine stops, fixed
– The following vehicles are “excluded” from RVB mode: https://github.com/MathiasHun/FS25_Real_Vehicle_Breakdowns_Beta/issues/114





