FS25 Real Vehicle Breakdowns V0.9.5.5
The mod is still in its Beta version. Unfortunately, I couldn’t test it on a server, so please use it with this in mind. The way to open the RVB menu has changed slightly compared to the FS22 version: now it can only be accessed while sitting in a vehicle.
Changelog 0.9.5.5:
– github issues#102 – Now compatible with the Highlands Fishing Expansion DLC
Changelog 0.9.5.4:
The repair did not finish because a test code was left in. It has now been fixed.
Compatibility with the Use Up Your Tyres (FS25_useYourTyres) mod has been completed. In the RVB menu, the tyre lifetime can now be adjusted, for example to 340 km. Please note that tyre wear is affected by both of the following settings: Vehicle Failure in the RVB menu Tyre Usage Rate from the Use Up Your Tyres mod.
Missing workshop translation added.
github issues#99
Changelog 0.9.5.3:
In MP games, time acceleration incorrectly changed the components’ maximum operating hours, fixed.
The battery’s lifespan affects its maximum charge capacity.
Added the ConsoleCommand rvb_VehicleDebug, which displays extended live data of the current vehicle (component condition, battery discharge, battery charge level, engine temperature, engine performance, etc.).
When engine faults occur, a reduction in performance and a speed limit have been introduced.
The Dutch language file has been updated, thanks to NozemOil1982.
github issues#97
github issues#62 Conflict with Vehicle Shop Storage, fixed.
There might have been something else, but I didn’t take notes.
Changelog 0.9.5.2:
github issues#95
github issues#94
github issues#92
Changelog 0.9.5.1:
github issues#92
github issues#90
github issues#89
Changelog 0.9.2.9:
– Fixed an issue that prevented saved games from loading after updating to version v0.9.2.8
Changelog 0.9.2.8:
github issues#79
github issues#78
github issues#76
github issues#71
Jump-starting modified
Changelog 0.9.2.7:
github issues#75
Changelog 0.9.2.6:
Missing value (21) added to WorkshopClose array
Fixed missing translation during jump-start/charging
Jumper cable length increased to 10 m
Now warns and breaks the jumper cable if either vehicle starts.
Changelog 0.9.2.5:
github issues#74
github issues#68
github issues#66
github issues#63
Fixed issues in vehicles.xml
RVB on/off – 20 %
Changelog 0.9.2.4:
github issues#65
github issues#64
Changelog 0.9.2.3:
Fix for repeated jump-start cable warning message on the server.
Changelog 0.9.2.2:
github issues#58
github issues#55
github issues#54
github issues#53
github issues#51 CZ translation update
github issues#50
github issues#47
github issues#45
github issues#51 NL translation update – thanks by NozemOil1982
github issues#4
Italian translation added – thanks by caymann lo re
Changelog 0.9.2.1:
– github issues#44
– github issues#43
Changelog 0.9.2.0:
– Add new feature: Vehicle Jump Start – github issues#30, issues#37
– Compatible with the FS25_electricChargeStation mod
– github issues#40 – I only made a small change, it needs thorough testing
– github issues#35
– Ukrainian translation added – github issues#34
– github issues#29
Changelog 0.9.1.1:
The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
github issues#27
github issues#22
General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
github issues#23
github issues#20 – I hope
github issues#11 – Again
Excluded motorbike vehicle types from the mod
MP bug fixed
The vehicle’s lights were not on, but its operating time increased, fixed.
Changelog 0.9.0.7:
github issues#19 – Temporary, quick bug fix.
github issues#16
github issues#14
github issues#11
github issues#10
Changelog 0.9.0.6:
github issues#18
github issues#16
Added Czech translation
github issues#14 ??
github issues#13
github issues#12
github issues#11
github issues#10
github issues#6
github issues#2
Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22.
The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop.
This version is strictly for testing purposes, and errors may occur.
Dependencies:
Wind turbines charging station
JCB E-tech Powerpack





