FS25 Real Vehicle Breakdowns BETA 13 v1.0
The mod is still in beta.
The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop -Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.
Changelog 0.9.5.7:
– Reworked jump-start cable system for more reliable behavior.
The vehicle must be jump-started for 5–15 seconds to start. However, if you turn off the jump-started vehicle and its battery level is still below 10%, it will not start again.
This should now work correctly in multiplayer as well.
– Several functions have been relocated. Hopefully they won’t cause any issues, but extensive testing and feedback are needed.
– The vehicle HUD received a small update. The dashboard icons are now slightly visible even before the engine starts,
and their brightness increases when the headlights are switched on.
– github issues#126
– github issues#124 – Workshop menu bug
– github issues#121 – FR translation update – thanks by Squallqt
– github issues#120 – Fixed DashboardLive compatibility issues
– Fixed missing localization string: “Lépésköz” in RVBMenuPartsSettingsFrame.xml
– Engine wear below 50 °C is now based on engine load instead of speed: above 70 % load, wear increases until the engine reaches 50 °C
– Localization files optimized and completed.
– Update – The following vehicles are “excluded” from RVB mode
This is a quick release intended for testing, so you can try it before it is made available to the general public.





