





FS25 Am Nord-Ostsee-Kanal 4x BETA 9 v1.0
Note:
– This is a beta version of the map!
Welcome to the Kiel Canal! This quadruple map, created from your head, takes you to a fictional region that is strongly based on Schleswig-Holstein – with a typical landscape, wide fields and the well-known waterway as the center.
General
– 61 fields in different sizes (mostly medium to large, some smaller) and some open spaces for your own design.
– 4 courtyards have already been created – kept simple so that you can easily adapt them to your wishes.
– Many pre-placed productions and simply designed terrain for maximum design freedom.
– Animal stables with increased capacities (more animals, more storage, more feed).
– Additional crops.
Plants for threshing:
– Rye
– Triticale
– Spelled
Plants for chopping or mowing:
– Silage corn
– Green rye
– Wick rye
– Field grass
Cover crops:
– Humus active
– Mustard
Tip:
– Rye, triticale and spelt can be made into flour, fed to chickens or simply sold.
Biogas plants
– 500kW BGA
– 1 MW BGA with large silo (approx. 6,000,000 liter capacity)
Traffic & Surroundings
– 2 bridges and 2 ferries to cross the canal
– A large and a smaller forest area for the forestry operation
– 50 apples to discover and collect
AutoDrive
Simple AutoDrive courses can be obtained here (For version 0.9.0.9 or higher):
https://www.fs25modhub.com/autodrive-am-nord-ostsee-kanal-4x-v1-0/
elMatador from the AutoDrive Association team is working on a full course version.
Mapper’s note
I, the creator of this map, have severely impaired vision. Please forgive me for small mistakes or inaccuracies – I do my best and look forward to constructive feedback and suggestions for improvement!
Have fun playing and exploring along the Kiel Canal!
BETA 9
– New save required
The time has finally come. After a while it continues. I have revised all fields. This significantly reduced the “Compile Shader†time when loading the map for the first time, from around 90 seconds to around 32 seconds. Unfortunately, saved Courseplay courses will no longer work everywhere. As a result, the map has changed slightly in some places. Each field also now has field access roads.
Changes:
– Fields completely revised
– Added pedestrians at bus stops
– Added guardrails (feel free to give feedback if it’s too narrow due to collisions)
– Port design expanded
– Playground now gives money when goods are delivered (new score required)
– New road texture
– AI vehicles have new license plates
– Grass removed from sheepfold
– AI now also plants field grass
– Fixed onion bug in Highland Fishing DLC
– Adjusted the trigger for the barn and straw trade unloading points
– PDA updated
– Some undocumented changes





