FS25 Realistic Harvesting V1.6.5.0

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FS25 Realistic Harvesting V1.6.5.0

Realistic Harvesting for FS25 introduces dynamic harvesting physics. Working speed, engine load, and yield efficiency respond to crop density, cutting width, moisture, and machine calibration.

Features

  • Physics-based engine load and speed: Ground speed dynamically adapts based on harvested crop mass (t/h), header width, and vehicle horsepower. Overloading the engine or using incorrect settings results in real grain loss.
  • All machine types supported: Fully calibrated physics for Grain Combines, Forage Harvesters (chaff/silage), Root & Vegetable Harvesters (potatoes, beets, carrots, parsnips, spinach, peas), Cotton, and Sugarcane.
  • Interactive Combine Calibration (RShift + K): Calibrate Rotor/Drum RPM, Concave Clearance, Fan Speed, and Sieves for each crop. Correct settings ensure maximum yield and minimum loss.
  • Workshop Upgrade Packages (Tiers 1-4): Upgrade your combine at the shop.
  • Level 1 (Standard): Fully manual operation.
  • Level 2 (Sensor Kit): Displays calibration guidance hints (low / optimal / high).
  • Level 3 (Yield Monitor): Real-time yield (t/ha, bu/ac), area rate (ha/h), and moisture telemetry.
  • Level 4 (Opti-Harvest AI): Automatic settings calibration and automated speed management.
  • AI & Courseplay compatibility: AI helpers and Courseplay workers automatically utilize your saved profiles or optimal calibrations.
  • Draggable HUD: A movable on-screen display showing live Engine Load, Productivity (t/h, ha/h), Crop Loss %, and Moisture.
  • Global Crop Profiles: Save your favorite tuning once. Profiles automatically load across your combines and savegames.
  • 3 Difficulty Modes (ESC Settings): Choose between Arcade (relaxed), Normal (balanced), or Realistic (strict physical limits and penalties).

Bug Reports & Issues: https://github.com/exekx/FS25_RealisticHarvesting/issues
Discord & Suggestions:

Changelog

  • V1.6.5.0
    Added Public API Wear Provider (RHM_Api.registerWearProvider, RHM_Api.getWearProviderValue): Allows mechanical wear and failure simulation mods (such as Realistic Mechanical Systems) to supply real-time engine horsepower (including engine wear and tuning), extra processing power demanded by worn knives/rasp bars, and threshing wear loss up to 50%. Without an external wear mod, standard RHM physics operates autonomously with zero overhead.
    Improved Direct Hopper Intake Loss Scaling: Crop losses are now calculated directly at intake via (1.0 – lossRatio) during cutting rather than post-tick fill-level subtractions, completely eliminating negative bunker values and fill-level bounce on empty hoppers.
    Improved Engine Peak Power Detection: Resolves live runtime peak horsepower directly from the engine’s VehicleMotor instance, supporting powertrain upgrades and chip tuning.
    Improved Low-Power Harvester Speed Curve: Speed governor floor lowered to 1.8 km/h with adaptive 3.5 km/h field entry speed for sub-160 HP harvesters (e.g. FMŻ Bizon).
    HUD Visual Polish & Pixel Alignment: HUD background now matches the authentic base game HUD background color (HUD.COLOR.BACKGROUND), seamlessly blending with the F1 help menu. Cell layout polished with pixel-based spacings across all aspect ratios (16:9, 21:9 UltraWide, 4:3), while fully preserving status badges ([A] 0.3%), sub-lines (-> 3.0 km/h, field progress), and colored indicator underlines.
    Fixed Disappearing Horizontal Divider Line: Replaced subpixel hardcoded thickness with native 1-pixel screen height (g_pixelSizeY) and 0.25 opacity, ensuring separators never vanish regardless of F1 menu height or resolution.
    Fixed HUD Reset Console Commands: Fixed rhmResetHUD and rhmResetSettings pinning the HUD at fixed coordinates instead of returning it to dynamic docking under F1.
    Fixed Arcade Power Telemetry Freeze: Fixed getPowerBreakdown diagnostic telemetry remaining frozen in Arcade engine mode by saving breakdown telemetry prior to the arcade bypass.
    Replaced duplicate czech text in l10n_cs with authentic simplified chinese.
  • V1.6.4.3
    Direct Grain Tank Intake Scaling: Crop losses (speed overload, calibration mismatch, slope, moisture) are now scaled directly at the bunker intake. Completely eliminates legacy post-tick fill level deductions, prevents capacity counter jitter, and ensures harvesters fill cleanly to 100.0% without false premature full-tank stops.
    Dynamic Engine Power & Tuning Support: Load balance and speed governing now dynamically read live peak power, power multipliers, and powertrain configurations directly from the active motor instance, automatically adapting to custom engine upgrades and chip tuning.
    Fixed Attachment Runtime Error: Resolved a fatal arithmetic crash (attempt to perform arithmetic on nil value) during header lift/lower operations on custom harvester configurations, restoring proper frame updates and normal cylinder animation speeds.
    Fixed Manual Driving Telemetry Stall: Resolved an issue where engine load, crop throughput, and speed limits remained at zero during manual player driving while operating properly under automated helpers.
    Improved Header Lowering Detection: Upgraded implement status checks to prioritize native engine lowering state and safe joint descriptor validation, preventing false disengagements on headers with rigid mounts or custom attacher controllers.
    Road Transit Work Mode Protection: Enhanced foldable header transport lock verification, preventing involuntary thresher activation or header lowering during road transit and automated waypoint transport.
    Optimized for Low-Horsepower Harvesters (<escape><</escape> 160 HP): Lowered speed governor floor to 1.8 km/h, allowing compact and vintage harvesters to crawl sustainably in dense, high-yielding crops without engine overload or severe crop loss spikes. Implemented early engine horsepower resolution so low-power harvesters start field passes at a gentle 3.5 km/h entry speed instead of the standard 5.5 km/h. Scaled controller deadbands proportionally at crawl speeds (down to 0.08 – 0.10 km/h), allowing smooth acceleration to the target 80% engine load without locking into underloaded speeds.
    Cleaned Telemetry Logging: Suppressed repetitive audio sample initialization notices during vehicle customization in the shop and condensed savegame restoration messages into compact single-line summaries.
  • V1.6.4.1
    Fixed harvester calibration hotkeys (Shift+K), HUD toggle (Shift+H), and Harvest Diary (Shift+J) response when attached implements (headers/cutters) are selected in the vehicle tool chain via native interaction and activation flags.
    Fixed modular harvesters and system carriers (NEXAT / NEXCO) threshing system classification: the NEXCO combine module is now accurately recognized and displayed as Axial Rotor instead of falling back to straw walkers.
    Fixed live harvest telemetry, speed regulation, and header lowering detection on modular multi-vehicle and gantry harvesting platforms where cutters are mounted to the motorized carrier rather than the threshing module directly.
    Improved automatic combine classification for modded and serial grain harvesters, adding support for Torum, Gleaner, Tribine, New Holland CH Crossover, Case IH AF series, and classic conventional harvesters.
    Improved deep 3D model node inspection (i3dMappings) for custom modded combines that lack standard animation tags, ensuring machines with physical rotor or axial components are reliably identified.
    Fixed an issue where switching between combines (e.g., from Tier 4 to Tier 1) left calibration terminal (Shift+K) bound to the previous machine, falsely displaying Tier 4 settings.
    Fixed Shift+K calibration terminal failing to open on modular carrier harvesters whenever an attached header/cutter implement was selected.
    Removed Grain Threshing Subtypes: Removed the division of grain combines into walker, rotor, and hybrid subtypes, unifying all conventional grain harvesters under a single "grain" standard.
    Reason for removal: Fragile name-matching lists and complex XML animation node lookups frequently failed on modded combines, causing false classifications, XML callstack warnings, and inconsistent power balance. Unifying grain combines into a single robust model guarantees 100% stability across all vanilla and modded harvesters without affecting forage, root crop, or specialty harvesters.

Author: exekx
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