


FS25 Axle Load HUD V1.0.0.0
Axle Load HUD V1.0.0.0 displays the current front and rear axle load before steering and balance issues appear.
Features
- The front and rear axle loads are shown live in tonnes and percent, based on the actual wheel contact force. Implements, front loaders, front weights, wheel weights and dual wheels are included. Wheels that are off the ground carry no load, which the HUD recognises.
- Colour indicates which axle is carrying too much:
- Green: all good.
- Yellow: getting close to the limit.
- Red: one axle carries too much, the other one is under 20% of the tractor’s weight, or the vehicle is over its permissible mass.
- Ballast advice tells you how many kilograms must be added to the front axle to return to 20%. The lever of the front hitch is included as well.
- If the balance is incorrect, a game notification explains the cause and provides advice.
- The HUD uses the game’s HUD scale while retaining a fixed size.
- The 20% rule is for ordinary wheeled tractors. Crawlers, articulated tractors and combines receive the HUD as plain information.
Consequences
Driving while the load is unbalanced makes the tractor wear faster, lowers its maximum speed and worsens braking. These effects fade in and out smoothly, then disappear once the balance is corrected. Use the console command alhPenalties to switch the effects off.
Controls
Press Right Ctrl + . to show or hide the HUD. The key can be changed in the controls menu.
Notes
- The additional wear and driving penalties run on the server side, which makes them work in single player and for the host in multiplayer.
- The 20% front axle rule is a real-world rule of thumb rather than a law of physics. When your tractor steers fine at 18%, that is the tractor’s problem, not yours.
- Made with love, a lot of tonnes and a small amount of swearing at a 3300 kg overweight or at the lack of iron in the warehouse.






