


FS25 Deep Tillage: No Weeds After Sowing V1.0.0.1
When a field is sown while its ground state is Cultivated, weeds no longer appear. This uses the same field-info layer displayed by the base game and Precision Farming, and behaves like plowed fields, where the game already skips weeds.
Features
- At sowing time, the mod checks the ground-type layer provided by the game.
- If the layer reports
Cultivated, the weeds normally planted by the game during sowing are removed immediately afterward. - There is no separate marking or saving required. Because this is the game’s own field state, the effect works with any tool that leaves a field
Cultivated, including a subsoiler, deep-mode cultivator, and so on. - Saving and loading preserve the effect automatically, and no additional files are required.
- The
Stubble cultivatedground state, used by disc-harrow mode, is excluded, just as it is distinguished by the game itself. - Compatible with Precision Farming.
- Multiplayer compatible: the server or host handles all logic, while every client receives the same result through the game’s normal field-state sync.
- Client machines do not need the mod installed to see the effect. The server, host or dedicated server, does need to have it installed.






