




FS25 Dynamic Market V1.4.0.0
Dynamic Market adds changing selling prices to the normal seasonal price variations of the base game. Since each product group follows its own development, the most profitable time to sell is continually different.
Features
- Monthly market fluctuations are added to the base game prices
- Each product group has its own price curve, including crop farming, forage crops, animal products, livestock, processed goods, building materials and map-specific goods
- Optional yearly average mode replaces the seasonal peaks of the base game with one stable value for the whole year, removing the need to wait for a particular month
- Selling large quantities at a station creates temporary sales pressure and lowers its price. The price recovers over time, with adjustable threshold and strength
- Your actual stock is displayed for every product, including storage, trailers or implements, and the output storage of production buildings and animal barns
- An in-game notification appears when a stocked good experiences a notable price increase
- Press a button to display an item’s storage locations, with map markers for both the storage location and the best selling point
- A dedicated market screen displays the base game price, adjusted price, percentage difference, selling location and best selling month
- Fast navigation is provided through search, a storage filter and sortable columns
- Goods can be marked as favorites directly in the market overview
- The overview can be filtered to show favorites only and sorted by favorite
- Favorites are stored together with your savegame
- Sellable goods from every map or mod are detected automatically, without manual setup
- Sellable goods that do not belong to an existing group are placed in their own “Map-specific” group rather than ignored
- Special cases can use manual group assignment
- All market calculations take place server-side, ensuring that every player sees the same prices
Please submit bug reports only via https://github.com/Nalathan01/FS_Dynamic_Market/issues.
Changelog
1.4.0.0
- Russian language added, thanks to Frezer89
- Ukrainian language added, thanks to MarkusVII
- Goods from the “Beans and Alpacas” DLC, including coffee, bananas and alpaca products, as well as fish, ores and other previously unknown goods, are now assigned to the matching product groups instead of “map-specific”
- Fixed: road salt was incorrectly shown as a tradable good
- Fixed: some languages displayed incorrect amounts for the sale pressure threshold
1.3.2.0
- Hotfix: after loading a savegame, the Market News window now opens automatically only then, rather than at the beginning of a new month. It can afterward be opened at any time from the market tab in the pause menu
- Hotfix: the game no longer stops accepting input when a new month begins during sleep. The Market News window now waits until you are awake and no menu is open
1.3.1.0
- New: at the start of every month, the “Market News” window opens automatically and lists all product groups in sorted order, together with the change, reason and affected goods in your storage. It is also available at any time from the market tab
- New: processed goods now use the prices of their raw materials and never fall below the value of those materials, including productions from maps and mods
- Fix: goods hidden by a map from the price table, such as animal sale workarounds, no longer appear with absurd prices
- Compatibility with the current game version






