





FS25 Water in deep wheel tracks V1.2.5.1
Water dynamically appears in the deep tracks made by a 900 HP tractor on waterlogged fields, filling the ruts and following the terrain. This mod remains in development and is provided as a beta for testing on different maps and under various soil conditions.
Features
- Below the field, a continuous groundwater level follows the terrain, including slopes.
- Wherever the ground is lower, including tractor tracks, water becomes visible.
- The tracks act as small basins and fill until the water reaches the rut edges.
- Water does not form blocky puddles or floating sheets.
- At 10% soil moisture, the water level increases according to local ground conditions.
- Rain and snowmelt cause the water level to rise further.
- In frost conditions, the water freezes solid.
- If “Realistic Water & Soil Management” (RWSM) is installed, local soil moisture data from it is used, so water accumulation follows the existing ground conditions.
- Wheels and the in-game character affect the water through the native
ShallowWaterSimulation. - The character follows the environment and steps down into the rut instead of hovering over its surface.
- The current state is saved in the savegame.
- Multiplayer is supported.
- Each client calculates the water effects locally.
- Tire tracks are included in the calculations, no matter which vehicle made them.
- Development is ongoing, and testing on various maps and soil conditions is required.
- For unusual water behavior, visual glitches, or other oddities, the most useful feedback is a screenshot together with the
log.txtfile.
Debug and test console
These console commands can be used for testing and troubleshooting:
witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump
Changelog
BETA 0.9.1.5
V1.2.5.1
- A script stop while driving through water was fixed. The cause was a missing bow wave height value on line 2233, which also resulted in the bow wave, waves, and foam being missing.
- Fixed a problem that prevented some players from controlling vehicles in fields.
- For the player character camera, all game parameters are now passed on unchanged.
V1.2.5.0
modDescwas updated todescVersion 116, the current GIANTS standard, TestRunner 0.9.24.
V1.2.1.0
- The log error caused by the test runner has been fixed, and the log is clean again.






