FS25 Water in deep wheel tracks V1.2.5.1

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FS 25 Other

FS25 Water in deep wheel tracks V1.2.5.1

Water dynamically appears in the deep tracks made by a 900 HP tractor on waterlogged fields, filling the ruts and following the terrain. This mod remains in development and is provided as a beta for testing on different maps and under various soil conditions.

Features

  • Below the field, a continuous groundwater level follows the terrain, including slopes.
  • Wherever the ground is lower, including tractor tracks, water becomes visible.
  • The tracks act as small basins and fill until the water reaches the rut edges.
  • Water does not form blocky puddles or floating sheets.
  • At 10% soil moisture, the water level increases according to local ground conditions.
  • Rain and snowmelt cause the water level to rise further.
  • In frost conditions, the water freezes solid.
  • If “Realistic Water & Soil Management” (RWSM) is installed, local soil moisture data from it is used, so water accumulation follows the existing ground conditions.
  • Wheels and the in-game character affect the water through the native ShallowWaterSimulation.
  • The character follows the environment and steps down into the rut instead of hovering over its surface.
  • The current state is saved in the savegame.
  • Multiplayer is supported.
  • Each client calculates the water effects locally.
  • Tire tracks are included in the calculations, no matter which vehicle made them.
  • Development is ongoing, and testing on various maps and soil conditions is required.
  • For unusual water behavior, visual glitches, or other oddities, the most useful feedback is a screenshot together with the log.txt file.

Debug and test console

These console commands can be used for testing and troubleshooting:

witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump

Changelog

BETA 0.9.1.5

V1.2.5.1

  • A script stop while driving through water was fixed. The cause was a missing bow wave height value on line 2233, which also resulted in the bow wave, waves, and foam being missing.
  • Fixed a problem that prevented some players from controlling vehicles in fields.
  • For the player character camera, all game parameters are now passed on unchanged.

V1.2.5.0

  • modDesc was updated to descVersion 116, the current GIANTS standard, TestRunner 0.9.24.

V1.2.1.0

  • The log error caused by the test runner has been fixed, and the log is clean again.

Author: MrHunter0815
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