

FS25 Realistic tie-down straps V1.0.1.0
This mod makes tension belts in Farming Simulator 25 more realistic when vehicles are secured to trailers and transport platforms. The belts follow the vehicle’s real shape more closely by considering its tires, bodywork, and existing collision geometry.
Features
- Realistic tension belts that do not pass through hoods, tires, or fenders.
- Precise Vehicle Measurement
At the belt’s position, the vehicle’s cross-section is calculated specifically.
The calculation uses the actual geometry instead of a basic rectangular shape.
As a result, belts pass through the vehicle body or attachments much less often. - Improved Tire Calculation
Each tire is calculated from the vehicle data that applies to it, including:The belt can therefore wrap around the tires instead of cutting through them.- Tire radius
- Tire width
- Wheel offset
- Dual-wheel configurations
- Tread and sidewalls
- Intelligent Body Detection
- Vehicle collisions are checked from above and from the sides.
- More precise tire calculations replace general wheel collisions.
- Vehicle components that are hidden or not rendered are ignored.
- Invisible effect geometry does not interfere with the belt path unnecessarily.
- Realistic Belt Routing
- Between the ratchet and the hook, the belt chooses the shortest and tightest route.
- The distance from the vehicle surface is included in the calculation.
- This reduces belts floating in mid-air or being placed higher than necessary.
- Secure Cargo Fixation
After it is tightened, the belt holds the vehicle firmly on the transport platform.- Multi-part vehicles are supported completely.
- Sliding and swaying during transport are reduced.
- The securing mechanism stays active while the strap remains tensioned.
- Standard behavior remains unchanged
Wood, logs, bales, and pallets still use the standard GIANTS system.
The new calculations are mainly intended for vehicles and machinery. - Performance & Compatibility
- Calculations occur only while a strap is attached or tensioned.
- There are no continuous per-frame calculations.
- Multiplayer is supported.
- No GIANTS scripts are replaced.
- Vehicle XML files do not need to be modified.
- Vehicle mods work without custom adjustments.
Technical Limitation
How accurately the vehicle body is detected depends on the collision geometry defined by each individual vehicle mod.
When a modder has not made suitable collision geometry for particular vehicle parts, the mod cannot detect that shape precisely.
Tires are processed separately using their existing wheel data.
Usage & Copyright
Re-uploading, modifying, or using components of this mod in other projects is permitted only after receiving authorization from MrHunter0815.
Content belonging to GIANTS Software or other rights holders remains subject to the respective license terms.
Changelog
- V1.0.1.0
The log error has been fixed. I forgot the Testrunner yesterday evening. It is clean again now. SORRY.






