


FS25 Building Blueprints V1.0.0.0
In construction mode, position a placeable and press Left Shift + B to store it as a blueprint. The blueprints are saved in buildingBlueprints.xml inside the savegame and restored when that savegame loads.
Features
- In normal selection mode and demolition mode, saved blueprints display their terrain adjustment / texturing area with a green outline.
- For a blueprint that has this area, mouse interaction works only inside the green outline.
- Clicking the area in normal selection mode opens a menu containing Build, Delete and Back. Use B to build the selected blueprint or C to delete it.
- In demolition mode, clicking the same area deletes the blueprint.
- Before purchase, the mod checks terrain deformation, the current terraforming costs, available funds and the collision area again.
- Terrain changes are recalculated with the current FS25 terrain costs.
- Once FS25 has actually debited the farm account after an accepted purchase, the blueprint is removed. Rejected or blocked purchases keep the blueprint.
- After an animal husbandry with a customizable pasture fence is built, the mod uses the native FS25 workflow: customize the fence or retain the default one, validate and finalize a customized fence at its final snap point, leave the fence editor automatically, and then continue to meadow creation where supported.
- The detail window shows the combined cost of every blueprint, including building prices and saved terrain adjustment costs, recalculating the total whenever the window opens.
- The terrain check for the selected blueprint refreshes both totals.
- Building or deleting changes the sum when the window is opened next, while the save format stays unchanged.
- Opening the detail window checks the building area, terrain, purchase data and available funds, without purchasing anything or altering the terrain.
- A status line reports the result. Construction still needs Build or B and performs the checks again.






