





FS25 Farm Economy V1.0.0.0
Farm Economy makes the income and expenses of a farm more realistic. After installation, no configuration is required.
TOGETHER WITH FARM OVERVIEW: Farm Economy can be used independently. If Farm Overview is installed too, its Finances area displays the year comparison from Farm Economy. This compares net worth, income, expenses and result with the previous year.
Features
- Selling prices use separate factors for crops and production output. Prices for animal products, bales, biogas power, wood and contracts are not changed.
- Automatic balancing changes the selling price factors once during every in-game year. It continues until revenue per field hectare fits the selected difficulty, Easy, Normal, Hard, Realistic or a custom target range. The feature is enabled by default at Normal.
- Fleet tax adds running costs for every owned vehicle and implement, while new purchases receive a grace period. Vehicles that did not work during the billing period and vehicles parked beneath a roof pay less. A full shed therefore costs less than a fleet used every day.
- Property tax charges running costs for owned land. It is the only item that scales with acreage and is disabled by default.
- Interest on savings is calculated monthly from balance minus loan. The tiers prevent large savings from growing without limit. This feature is off by default.
- Repair economics increases repair costs according to operating hours and the number of repairs.
- Helper job market provides wage tiers or a fixed price per job, charged only when the work is finished. Helper availability is random rather than based on one flat wage.
- Consumables allow twine, net and wrap usage to be set as an adjustable multiple. Contract and leased machines retain their original usage.
- Fuel consumption can be adjusted freely instead of using three fixed steps. Work and driving can be set separately, with an optional calculation from engine power. A load curve can also make heavy work at low engine speed more expensive, and consumption can be displayed in the speedometer. This is off by default.
- Production speed has one factor for all productions, while individual buildings may differ. Running costs scale with it as well. The feature is disabled by default.
- Year comparison saves net worth, balance, loan, vehicle, building and land value, as well as income, expenses and result. If installed, Farm Overview shows each value under Finances against the same period of the previous year.
- Map independent: price scaling uses the finance category of the booking rather than a crop list. This also works for crops unknown to the base game.
- PC/Mac only, script mod.
Specifications
- Settings are located in the ESC menu under Settings, in a separate Farm Economy tab.
- Multiplayer is server authoritative and ready for multiplayer. Only admins can alter the settings in multiplayer.
- In-game guide: available in the ESC menu under Help, Farm Economy.
- Safety brake limits recurring charges from this mod to a share of average daily income. Below a configurable balance, no charges are made at all. A harsh setting or a vehicle purchased on credit cannot crush the farm.
Console commands: aoStatus, aoAutoBilanz, aoConfig name value, aoReload, aoSprit.






