FS25 Texture eyedropper V2.2.0.1

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FS 25 Other

FS25 Texture eyedropper V2.2.0.1

Terrain Texture And Object Picker adds an eyedropper to the build menu. It works with ground textures, foliage, bushes, trees and supported placeable objects.

Use the pipette to pick painting textures that are already in use, visible foliage such as grasses, flowers and bushes, placeable trees, or supported objects from the map. The selected items can then be found again in the construction menu. When an area contains several possible matches, multiple results can be shown.

Features

  • 1. In the build menu, open the “Pipette” tab.
  • 2. Select the “Activate pipette” button.
  • 3. Click a ground texture, foliage, bush, tree, or supported object.
  • 4. Choose the required hit in the construction menu and confirm it.
  • 5. Continue painting or building normally.
  • If required, the pipette can be activated again at any time.
  • Before recording, the active brush is reset.
  • Available ground textures and suitable foliage from the current map are taken into account by the mod.
  • Map foliage is recognized without loading additional entries into the normal build menu without checking.

Changelog

Changelog 2.0.0.0:

  • The name was changed to Terrain Texture And Object Picker.
  • Bush and tree detection was expanded.
  • Detection of ground textures, foliage and supported construction menu items was improved.
  • Detection of map foliage for additional map content was improved.
  • The former debug mode was removed because normal use produced extensive log entries.
  • V2.2.0.1
    In the build menu, Shift + mouse wheel cycles through brush size, tree growth stage and bush size. The cycle stops at the smallest and largest level.
  • V2.2.0.0
    Fixed log error messages during pipetting that could appear on maps with incorrectly entered foliage layers.
    Internal revision: removed diagnostic code that was no longer needed and adapted error handling to current GIANTS specifications.
  • V2.1.0.0
    Version 2.1.0.0 – The construction menu now has a “Search” tab. It searches all categories for keywords in any order and sorts the results by relevance.
    The first related object groups recognized by the search are trees and animal husbandry, which can be found even without a literal name hit.
    StoreItems from new prefab/card templates are now found reliably, including when path spelling differs.
    Trees without a clear assignment to a construction menu entry are no longer shown incorrectly as tiles, but only as information text.

Author: Nalathan
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