





FS25 Viervitz Reloaded Multifruit V1.0.0.5
Viervitz has been completely rebuilt as a new map. Saves from the previous Viervitz are not compatible with this version.
The map contains 70 fields measuring between 1.5 hectares and 6 hectares, along with one rice field and three heights.
Features
- In Zirkow, the starter farm has a sheep/goat pasture and a cow pasture with milk.
- Chickens or ducks can be kept free-range. Special thanks to WingiTV for releasing the ducks.
- Grass can be dried or ensiled in the tower silo.
- The multi-production facility produces fertilizer, seed, lime, herbicides, compost, liquid fertilizer, silage additive, TMR and pig feed.
- A storage area is available for bales and pallets.
- Farm two, located near Viervitz, is a horse breeding farm. It contains a multi-production facility, two bale and pallet storage areas, a multi-crop silo, and free-range chickens or ducks.
- Farm three can be used as either a dairy or cattle farm. It provides six cattle sheds, two silos, a tower silo, a multi-production facility, and free-range chickens or ducks.
- Posewald, Viervitz and Zirkow, all three villages, have been completely redesigned.
Specifications
- A one-year-old, fully trained horse brings in 50,000 euros.
- A five-year-old, fully trained horse brings in 75,000 euros.
- The map has eight pastures: three cow pastures with milk, three sheep/goat pastures, and two pig pastures.
- The map is completely PF ready and has its own soilMap.
Posewald
- The houses were replaced by single-family homes.
- A supermarket was added as a sales point.
- The bakery was replaced.
- The oil mill was moved to Posewald.
- Productions from the Silverrun Forrest were installed.
- The gas station received a new sign. Special thanks to Tamara von Graf.
Viervitz
- The houses were replaced with single-family homes.
- Two Silverrun productions were installed.
- New greenery was added.
Zirkow
- All houses were replaced.
- The starter farm was renewed.
- The gas station received a new sign. Special thanks to Tamara von Graf.
Landscape changes
- All roads and paths were renewed.
- New paths were made by dividing the fields.
- The temple was removed as a buildable object, and a roller coaster was added as a new buildable object.
- All productions required for building the roller coaster have been added.
- The grain mill was replaced.
- Several productions were moved to new positions.
- AutoDrive courses were run again and saved in the map. When starting a new game, select no when you are asked by ad, and you can use the courses.
- A train system with a sales point was installed. The train silo is behind the horse breeding farm.
- The BGA site was enlarged and completely rebuilt.
Multifruit
- Spelt, rye, triticale and mustard are available for threshing.
- Humus active is available as a cover crop for PF.
- Field grass is a new grass species. It is treated like grass but has a higher yield.
- Green rye, silage maize and viburnum are new chaff crops.
- At the oil mill, mustard can be processed into mustard oil and mustard vinegar.
- Palettes of mustard oil and mustard vinegar have been added.
Changelog
- V1.0.0.5
What was done: Adjustments were made to the new DLC Exchange and continue playing. - V1.0.0.4
What was done: The Iron smelter unloading point was fixed, so it can now be unloaded here. Floating flower boxes were fixed. Because of terrain work at the Iron Smelter, a new save is required. - V1.0.0.3
What was done: The map was adapted to the Highland Fishing DLC. The problem with too much distance was solved, and poppy seeds were removed so that the bulbs can be used. Highland cattle were entered in the animal xml. New storage is required.






