


FS25 Factory Direct Delivery V1.2.0.0
Factory Delivery allows you to buy raw materials and send them directly to your own factories through the Productions menu.
Choose one of your owned factories and select “Buy raw materials”. The following window lists every input, its current stock, the available space, the order quantity, MAX and Buy.
Features
- Raw materials can be purchased remotely from the Productions menu.
- Materials may be bought separately or combined into one group purchase.
- Each material has a MAX option, and the factory can also be filled with the “Fill the factory” button.
- The quote breaks down the materials, delivery fees and final total.
- When Buy is selected, the quantities and prices are fixed, including while production is running at the factory.
- Payment is made and stock is added when the delivery is unloaded.
- The in-game International CV Series shows arrival, unloading and departure through an animation.
- Shared storage is supported.
- 27 localization files are included.
- F8 remains available while on foot near the factory.
Specifications
- The default price is the in-game price multiplied by 1.35.
- Delivery costs 150 + 12 per 1,000 litres, charged as one fixed fee for each order.
- Settings can be changed in
settings.xml. - It is compatible with single-player and multiplayer on PC/Mac.
- Dedicated servers are supported.
- The mod is for owned factories that use the standard production system.
- The truck is an animation synchronized between clients, has no collision and does not drive on roads.
- Several materials ordered together appear as one visual delivery.
Installation: Put the ZIP file in the mods folder without extracting it, then activate the mod while loading the savegame. When updating, replace the previous ZIP and leave only one copy.
Multiplayer
- The server creates the quote, after which personal confirmation is required and remains valid for two minutes.
- The server verifies the owning farm and the purchase permission for the player’s vehicle.
- Only the server changes stock and payments, and it does so when unloading takes place.
- Each factory allows only one active order, preventing concurrent orders.
- Trucks and deliveries already in progress are synchronized for players who join.
- Dedicated servers work without graphical truck loading on the server side.
- If available space is reduced before arrival, the charge covers only the quantity that can actually be delivered.
Use exactly the same ZIP on the server and on every client. 84 automated checks have passed, including simulated network exchanges, but a test in a real multiplayer session is still required.
Changelog
- V1.2.0.0
Multiplayer and dedicated server support. The server validates quotes and confirmations, checks the farm and purchase rights, and handles payments and inventories exclusively server-side. Confirmations cannot be reused, and concurrent orders at the same factory are prevented. Trucks and deliveries are synchronized and visible to players joining the game. 27 languages retained. The server and clients require the same ZIP. 84 automated checks; a real multiplayer session still needs to be confirmed.






