FS25 Kirikouano Menu HUD V1.7.0.0

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FS 25 Other

FS25 Kirikouano Menu HUD V1.7.0.0

Open the Kirikouano Menu HUD in FS25 with Left Alt + M. Its language follows the language selected in the game automatically: FR, EN, DE, PL, IT.

Features

  • Cheats include player flight mode, super speed, super strength, and NoClip for walking through walls. Resources provide unlimited money, infinite fill levels, wear and tear disabling, free worker wages, adding or removing specific amounts, and access to the finance screen.
  • Vehicle functions cover maintenance, including cleaning, repairing, repainting, emptying tanks, refueling with a fuel type selection, uprighting a vehicle, and filling a harvester’s grain tank. The whole fleet may be repaired, cleaned, and refueled. Driving settings let you adjust vehicle speed, grip, and braking, use AI autopilot, crab steering, reverse the driving direction, and stop every AI worker. For tools, select nearby implements and hitch points, attach or detach them, fold or unfold tools, activate all attached machinery, change working width, and control auger pipes, trailer covers, tension belts, and winches. Doors, hoods, hatches, lights, beacons, vehicle entry animations, automatic doors, and interactive points are included among the openings and animations. Management gives access to the vehicle shop, vehicle selling, vehicle cloning, vehicle state saving and restoring, and vehicle option configuration by selecting options, setting values, and applying them. Any vehicle available in the game can be spawned.
  • Farm functions allow any plot of land to be bought or sold, while field status can be viewed in French. Active production chains can be managed, all production inputs filled, and finished products sold. Automatic gates and barriers can be managed, all silos and beehives filled, and contracts listed, completed, or regenerated. The farm dashboard is available here and in a separate window. Trees and stumps can be removed automatically, a tree can be planted with a species choice, and nearby wildlife can be removed.
  • Use the building shop to open it and spawn a building. Precise placement moves a building up, down, left, right, forward, or backward, rotates it by 45°, changes the step size, snaps it to the ground, or resets it to flat. Fences and buildings have free placement using the mouse. Fence options include gates, automatic connection, a snapping indicator, and style selection. Management includes “my buildings” with images, correcting ownership to resolve blocked sales, deleting the building currently being edited, repairing damaged buildings, and deleting every building except the shop.
  • Livestock settings can set health and production to 100%, call the vet, vaccinate, disinfect, clean barns and horses, clean manure on the ground, empty manure and slurry storage, and remove animal carcasses. Rules cover animal death, starvation with a grace period, flies, carcass disposal fees, contagion, alarm sounds, fines, livestock events, automatic water and straw ordering, livestock insurance, and animal losses. Herd options include automatic feeding, herd value, cost levels, livestock panel sorting, adding animals with a customizable quantity, and emptying buildings without payment. The animal shop supports mounts and ride animals. Dog commands are come here, return to kennel, and fill food bowl.
  • Teleportation reaches any field or connected player. A vehicle can also be teleported to your current location, with the vehicle’s owner available for selection.
  • The pallet and bale shop is available, along with spawned pallet removal, emergency deletion within a 50m radius, and removal of all pallets from the map. Loading options cover nearby pallets, full pallets, a custom system for any trailer, unloading, and cargo repacking. Cargo can be moved up, down, left, right, forward, or backward, with adjustable step increments. Pallets and bales can have map markers.
  • Field status shows crop type, growth stage, weeds, stones, soil condition, soil angle, spraying, liming, plowing, rolling, and cultivating, followed by “Apply to field.” New fields are defined by drawing their boundaries with an aerial camera view.
  • Camera settings are depth of field, camera shake, field of view (FOV), and mouse sensitivity.
  • Time and weather options include a time scale up to 120x, time of day, weather, and time freezing. You can skip forward by one day, week, month, season, or year, and set snow depth. Certain actions, including time, weather, and noclip or passing through walls, require the -cheats launch option.
  • System controls include menu sounds, UI scale, menu positioning, showing or hiding the HUD, the “Kirikouano” mini-HUD, blocking game controls while the menu is open, and action search. Game options are quick save, repeating the last command, the player list, the farm dashboard, and cycling to the next outfit.
  • Terraforming uses an XXL brush with a multiplier. The workshop contains terraforming tools, trees, and plants, each placeable individually anywhere with in-game audio. Round and square shapes are supported, with adjustable sizing. Navigation of the aerial camera works in-game with both mouse and controller. The in-game workshop is the game’s construction screen and works fully with a controller.

Help and file verification: https://www.farming2015mods.com/farming-simulator-25-mods/fs-25-other/fs25-kirikouano-menu-hud-v1-6-0-0/

Changelog

  • V1.7.0.0
    The aerial camera now navigates exactly like the game’s construction screen. With a mouse, push the cursor toward the screen edges to move and use the scroll wheel to zoom. With a controller, move forward using the left stick, while the other controls work as in the game. This works for terraforming, trees, plants, free fields, and building placement. The character stays still while the menu is open. Escape or B leaves the current tool.

    Plants can now be placed one at a time in the centre of a tile without erasing the neighbouring one. Placement works everywhere, including on concrete, through the game’s brush. Place an unlimited number of plants in round or square shapes and adjust the size as in the game. Game sounds play during placement and erasing.

    The game workshop has a new button that opens the game’s construction screen, identical to the original, with the controller.

    Fences now include gates, automatic connection of segments, a snap indicator, and model selection using the real store name instead of “? ?”.

    For free fields, field lines can be drawn with the aerial camera.

    Terraforming and trees use the game’s brush and adjustable sizes.

  • V1.6.0.0
    Controller and menu support full controller navigation in shops, signs, and the death panel. Use the D-pad to move, A to confirm, and B to go back. A legend is shown in the window. The green halo matches the menu color. While the menu is open, it no longer blocks doors, jumping, or crouching.

    The Vehicle tab is divided into the sub-tabs Maintenance, Fleet, Tools, Driving, Shop, and IC. The beacon has one button. Complete translations are available in fr, en, de, pl, it. Notifications and signs are translated automatically, and the language follows the game.

    Halloween brings spider webs, a swinging spider, and a scary sound when the menu opens. Hail and blood rain come with a red sky, red filter, and drops on the screen. Weather sounds include haunted rain, demonic thunder with red lightning, and wolves at night. Terror Pack adds random events, from jumpscares to whispers. Teleporting causes a scream.

    Animals die from starvation without food, water, or straw. There is a prior warning and an adjustable delay. Rendering fees, livestock insurance, blood stains on the screen, a death sound, 3D carcasses on the ground according to their actual age, adult, young, baby, flies on carcasses, and carrion crows are included. A daily hygiene fine applies. Contagion weakens the remaining animals. Pick up carcasses with R, held for 0.5 s, in groups, and load them into a manure trailer. After pickup, they produce manure. If they are not picked up, they decompose into solid fertilizer placed on the ground, without filling trailers. The loss report is organized by building and includes a button to clean up the manure.

    Health and alerts use a two-stage disease with a countdown before death. There are overpopulation and contagion alerts. The veterinarian heals everything and clears contagion, with the estimated cost displayed. Disinfectant costs less and removes contagion only. A bell sounds for every new alert and can be disabled. Alt+G teleports to the building under alert, even while the menu is open.

    For performance and reliability, list caches and protection against deleted objects are included. There is no duplicate code or translations. Copyright is in the scripts’ header.

  • V1.5.0.0
    Tree planting is new, with a “Plant a tree” button and tree type selection in the FARM tab. Hail has been added to the weather. The VEHICLE tab is divided into the sub-tabs Maintenance, Fleet, Tools, Driving, Shop, and IC. The beacon light uses one ON/OFF button. Complete automatic translation in FR, EN, DE, PL, IT covers the menu, notifications, and panels. The language selector has been removed, so the menu follows the game language. Descriptions and key texts are translated into Polish and Italian.

Author: KIRIKOUANO59
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